Fallout 4 Settlements Locations and Tips

Settlements in Fallout 4 are places you can claim as your own to build stuff in, store items or create mini cities. They have a wide variety of uses and all of it begins and ends with a Workshop being present.
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there are 30 places in Fallout 4 that contain a Workshop and consequently allow you to build stuff there or send recruited companions or people to these places (here’s how to find companions in settlements). More settlers you recruit, more food, water and power you will need. You provide these resources by building stuff in your settlement or by establishing trade routes that will provide these items for your settlers. There is a huge amount of information that can be shared about the settlements and just building a base is a game of its own in Fallout 4.



In this guide we will concentrate on providing a list of all places that can be made into settlements as well as some tips on how to use settlements on the basic level (check out our guide how to power up the house) – as help for you adventuring through Commonwealth. A more in-depth guide will be created that will go into how to build out your settlements and create really impressive structures and configurations.

workshop settlement fallout 4

Basic Settlement Usage

The first settlement you will unlock is Sanctuary, just south of Vault 111. After you do the second main story mission in Concord you will have your first settlers in Sanctuary (list of crafting ingredients and how to get them). After a few more quests you will be tasked to build some defenses and provide food and water for your settlers. Doing these quests will give you a basic idea on how settlements function. You will also get a quest to visit Tenpines Bluff and recruit them for Minuteman. This will show you how other settlements and workshops can be acquired. What is left is to deck out your settlement any way you like. Make sure you have enough food, water and power supply to keep your settlers happy (here’s how you can increase happiness in setlements). You can trade with any settler and provide them with armor and weapons to better defend themselves. Building defensive structures also helps. There’s no way to exile someone from your village, so if you have a problem with anyone, you should look into how to kill settlers without alerting everyone.

The one thing I wish I knew at start is that for some of the structures to function (defense and shops) you need to assign settlers to them. Go into the Workshop menu and walk over to a settler. You will now have an option to issue commands to him/her at the bottom of the screen. Now go to the structure that needs a settler manning it and issue the Assign command for the structure to become active. You should also check out our guide on how to establish supply lines between settlements in Fallout 4 on this page.

Perks needed for Settlement Building

You should know that some more advanced structures require you to have certain perks in various trees, so you probably won’t be able to build all the available stuff until much later in the game. Here are all the perks needed to unlock everything:
  • Local Leader, Rank 2, CHA 6 and lvl 14
  • Gun Nut, Rank 3, Requires INT 3 and lvl 25
  • Science, Rank 3, INT 6 and lvl 28
  • Hacker, INT 4
  • Medic, INT 2
  • Cap Collector, Rank 2, CHA 1 and lvl 20

Location of all Settlements in Fallout 4

settlement locations map fallout 4There are 30 places with Workshops you can convert to Settlements. Some settlements require you to clear out the place of enemies to tain access to the Workshop. Others require you to do a quest that will make the current occupants allow you to use their place as your settlement. Some you will get for free (Sanctuary and Red Rocket). Various Settlements have their pros and cons. Bellow you will find a full list of Settlements as well as a map of their locations. We recommend you choose at least one as your base of operations where you’ll stash your stuff and if you are really into building some of these will be heaven.

Nr.Settlement Info
New
The latest Fallout 4 dlc Far Harbor brought 4 new settlements.
1.Sanctuary
Requirements: none
Info: First settlement you will get as part of the main quest. Large buildable area with access to open water and lots of Scrap and existing buildings.
2.Red Rocket Truck Stop
Requirements: none
Info: Just south of Sanctuary has lots of workbenches alreeady available and you find your dog companion here. Lots of scrap available
3.Abernathy Farm
Requirements: Returning the Favor Quest
Info: Plenty of land for you to grow food on. Good spot for a farm because it already ahs some plants and with little investment you can make this your primary food source. Raiders will be of relatively low level as well, which is nice.
4.Tenpines Bluff
Requirements: Complete the quest at the location
Info: Small farm with already established crops. You will have to recruit this settlement as part of an early quest for the minutemen.
5.Starlight Drive-In
Requirements: Clear the area
Info: large area for building and several existing structures
6.Sunshine Tidings Co-op
Requirements: Clear the area of enemies
Info Has some structures and beds already, but also a home for Mr. Handy robot Professor Goodfeels.
7.Outpost Zimonja
Requirements: Clear the area of enemies
Info: Small area with some power structures in place. There’s a magazine here for you to pick up. Overlooks the nearby toxic lake.
8.Greentop Nursery
Requirements: Complete the quest given at the spot
Info: Already existing crops so a good place for food production
9.The Slog
Requirements: Complete the offered quest
Info: Special because its population consists entirely of ghouls. Might be good for Hancock relationship status. It is a framing settlement so crops are abundant already.
10.Finch Farm
Requirements: Out of the Fire Quest
11.Taffington Boathouse
Requirements: Kill hostiles
Info: Access to water
12.Covenant
Requirements: Human Error Quest or dispose of the current occupants
Info: There is a moral dilemma you will have to face when attempting to acquire this settlement. Other than that, if you keep the occupants you will have access to existing vendors.
13.

Graygarden
Requirements: Troubled Waters Quest
Info: Special thing about this place is that it is entirely populated by robots. They have a well established farm running there. The thing with robots is that they require no food or water to operate so all you need is some defenses and you have a functioning food producing farm ready.  Several smaller settlements can be sustained by the initial robot population.

14.Oberland Station
Requirements: Help the locals
Info: existing crops and buildings
15.Coastal Cottage
Requirements: Kill the hostiles
16.Kingsport Lighthouse
Requirements: Kill the hostiles
Info: Access to large open water, big structure and fun terrain to build on.

17.Croup Manor
Requirements: Kill the hostiles
Info: Beside having a 3 story manor on its premises it is an empty settlement.
18.Nordhagen Beach
Requirements: Complete the quest at the spot
Info: Access to water and plenty of dirt
19.Boston Airport
Requirements: Shadow of Steel Quest
Info: You can’t plant crops here or build anything. You can Scrap a lot of stuff though. If you plan on actually settling this place with people you will have to have food supplied from another settlement.
20.Somerville Place
Reqs: Complete the quest on the spot
Info: Existing crops
21.Egret Tours Marina
Reqs: Either make friends with or kill Phyllis Daily
Info: Water and buildings, also – booby traps.
22.Jamaica Plain
Reqs: Kill the enemies in the area
Info: comes with a big building and its own parking lot – urban dwellers rejoice
24.Spectacle Island
Reqs: Kill the enemies in the area
Info: This area is infested with high level enemies. If you do decide to settle it do it in the late game. Once you do you will have access to open water, somee power infrastructure and huge area to build stuff on. Perfect playground for those that want to build after they went rhgouh most of the game.
25.Warwick Homestead
Reqs: Complete the quest on the spot
Info: Rather large with existing plants
26.Bunker Hill
Reqs: The Battle of Bunker Hill Quest
Info: Centraly positioned and good candidate for base of operations. Comes with vendors and enough infrastructure to support its current population.
27.Hangman’s Alley
Reqs: Kill the enemies in the area
Info: Well protected by walls – not much else.
28.The Castle
Reqs: Kill the enemies in the area
Info: A lot of minuteman quests take place here and it is filled with various pre-existing equipment. Fantastic settlement in many ways.
29.County Crossing
Reqs: Complete the quest on the spot


As a player that is not into a lot of micro management you might be wondering how can I use Settlements to improve my character and make my adventuring easier. Here are a few ways.

Use Settlements for storage

Workshops in settlements are used for creating items from Junk Items you picked up during your questing. We recommend that after every big questing period you pick one settlement as your home base and go there to store Junk items and other items you don’t want to be carrying around all of the time. Go to your Workshop and interact with it. There is an option to Transfer all Junk items into the Workshop. That is what Junk items are meant for anyways. Presto – your inventory is lighter and you have various crafting materials available for building your base.Tip: If you are good with money and don’t want to give your armor or weapons to your settlers you can also use a nice little trick to get some construction materials from your non-junk items. Drop whatever item you want to scrap onto the ground (from your inventory screen you have an option to do that). Now open the Workshop menu and target the dropped item. You will have the option to scrap it and get building materials from that.Other thing you can do in your settlement is build a closet or perhaps a safe and store your items in there. You can also pick an already existing storage container (like a toolbox) and transfer items you don’t want to scrap, but don’t want to carry around either. This will lighten your inventory as well.

Make money with your Settlement

For this to work you will have to have at least 6 Charisma value, several perks in the Charisma tree, high enough level and some spare settlers. You probably shouldn’t dabble into this until at least level 14 (required level to unlock one of the perks needed for this).

The whole point is to build shops in your settlement. These shops will generate passive income over time and are a great way not to go broke in the Commonwealth. Initial investment can be a bit steep, but it soon pays off. You have to have two points in the Local Leader perk from the Charisma tree (requires 6 CHA and level 14) to be able to build shops. Once you do that you have to assign a free settler to the shop, for it to become active. Profit will be based on the number of settlers you have.

You can also setup water purification systems in your villages. These will provide a steady supply of purified water, which can be sold for profit or used as a healing item.

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