EA and DICE have buckled under the pressure coming from fans that have played the Star Wars Battlefront 2 trial. They’ve decided to reduce the cost of buying characters with credits by 75%. There’s still no concrete news on the accusations that Battlefront 2 is pay-to-win.
If you follow gaming news even a little, you’ve probably caught wind of the fan backlash towards Battlefront 2. The crux of the controversy shifted a bit from the pay-to-win loot crate system to the ridiculous unlock prices for heroes. The most expensive ones, Darth Vader and Luke Skywalker, cost 60.000 credits each. That translates to about 40 hours of grinding. Fans were outraged, and EA tried to patch things up, leading to the most downvoted comment on Reddit. It was a PR nightmare, and EA had to step in quickly.
And step in they did, at least a bit. According to a post written by DICE executive producer John Wasilczyk on the official Battlefront 2 website, they’ve decided to dramatically reduce the prices of characters in the game. Luke and Vader will cost 15.000 credits; Luke, Leia and Chewbacca will go for 10.000 (down from 40.000), and Iden will cost 5.000 (down from 20.000). Effectively, every price has literally been quartered. The post states: “Based on what we’ve seen in the trial, this amount will make earning these heroes an achievement, but one that will be accessible for all players.” On top of that, the developers will be hosting an AMA on Reddit at some point in the future, presumably to address the controversy.
Now, while EA buckling under fan pressure is good news, this still doesn’t really excuse the other aspects that people have trouble with, like the pay-to-win Star Card problem. Not only that; even with the drastically reduced prices, it’ll still require a lot of grinding to afford buying a character you want with in-game currency. Hopefully, EA and DICE will take further steps to alleviate this issue.