Creatures you can capture in Super Mario Odyssey are a kind of collectable. The game keeps tabs on which enemies in Odyssey you’ve possessed with Cappy. Once you control a creature it will have the famous mustache and Cappy on its head. Mastering capturable creatures is an absolute necessity, because you’ll have to use them to solve many different puzzles. Because they’re so important, we’ve put together a Super Mario Odyssey creature capture list with their locations and their abilities.
Capturable Creatures Locations in Super Mario Odyssey1. Frog – This is the first creature that you can possess in Super Mario Odyssey. The first time you see them is as early as Cap Kingdom. When you enter the large, white hat-like structure after you’ve pulled the bridge up, you’ll see a gaggle of frogs. Throw Cappy onto one of them to possess it. The frog can jump much higher than Mario, allowing you to reach inaccessible platforms. It’s important to note that Micro Goombas will still attack you while you’re possessing a frog.
2. Spark Pylon – Another “creature” you can and will have to possess in Cap Kingdom. After you defeat the first boss, your first Spark Pylon will pop up. Throw Cappy onto it and use the power lines to travel onward. You’ll also have to travel via power line in Sand Kingdom, and other locations.
3. Paragoomba – You can capture a flying Goomba by returning to Cap Kingdom after completing it. They’re necessary for reaching certain points of the level. You’ll meet them in other places, as well, such as in certain sections of Wooded Kingdom. 4. Chain Chomp – The first Chain Chomp you’ll meet is in Cascade Kingdom. You’ll meet one in the first little clearing of the kingdom, near the beginning. Once you capture it with Cappy, you can wind it up and make it smash into rocks (or another Chain Chomp). That way, you can clear your way and reveal all kinds of secrets. However, if another Chain Chomp attacks you, you’ll be shot right out of the one you were possessing.
5. Big Chain Chomp – The Big Chain Chomp acts and plays just like a regular Chain Chomp. The main difference is that it’s bigger and has a longer chain. Just like with a normal Chain Chomp, you can wind it up and smash into rocks and other Chain Chomps.
6. Broode’s Chain Chomp – Also known as Chompikins, it is the pet of Madame Broode, and you encounter it in Cascade Kingdom, in Fossil Falls Heights. It is golden, and it wears a huge sunhat. You can knock that hat off and replace it with Cappy to capture it. It works exactly like the regular and big Chain Chomp, and possessing Chompikins is necessary to defeat Madame Broode.
7. T-Rex – Now, this is what we’ve all been waiting for since we first saw the T-Rex in the promo material. Fortunately, you’ll be able to capture a T-Rex as early as Cascade Kingdom. It’s fast asleep on the hill, near the clearing that has three Chain Chomps. When you possess it, you can run around, trample enemies, and destroy otherwise unbreakable blocks.
8. Binoculars – Starting with Sand Kingdom, at the entrance to Tostarena Ruins, you’ll encounter little pairs of binoculars on stands, like those telescopes you see in tourist places. They serve to let you to scout out the environment. When you capture one, it will shoot into the air, connected to the floor with a cord. That’ll give you an excellent vantage point, and even allows you to zoom in.
9. Bullet Bill – The first moment when you run into a Bullet Bill is in the the Tostarena Ruins in Sand Kingdom. Climb up the stairs, and head right, and you’ll eventually run into a cannon shooting Bullet Bills. When you capture a Bullet Bill, you can fly around, and speed up by hitting Y. The catch is, you can’t fly up or down. Also, they’ll explode, either after a certain time, or if you hit an obstacle. Also, later on, some Bills will already be wearing a hat, which you’ll have to knock off before capturing it.
10. Moe-Eye – Moe-Eyes are a new type of enemy in Super Mario Odyssey. They basically large rock heads with feet, earrings, and pink sunglasses. You’ll meet them in Sand Kingdom, in the Moe-Eye Habitat, beyond the Tostarena Ruins. Capturing a Moe-Eye gives you a pretty interesting power. If you put on the glasses, you can see Hidden Blocks and invisible platforms. However, that slows down your movement. Removing the shades lets you run normally, but the hidden stuff will then disappear. Also, Moe-Eyes can’t jump, so it’ll hinder your movement quite a bit.