Valheim Patch Notes 0.148.6

Valheim patch 0.148.6 has been released today, and it introduces a lot of tweaks and changes to the game. For the most part, it’s balancing stuff, fixes, quality-of-life alterations, etc. However, it’s always advisable to stay abreast of any changes that the devs make to a game to avoid any potential unpleasantness. So, in our Valheim Patch Notes 0.148.6 guide, we’ll show you the full list of “adjustments”.

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valheim patch notes 0 148 6
Valheim Patch Notes 0.148.6

Patch Notes 0.148.6 in Valheim

The Valheim patch 0.148.6 notes promise a ton of tweaks and changes that are definitely going to improve the user experience. Below, you’ll find the full notes, as per the official announcement. Just make sure that you have the latest version of Steam, and don’t forget to update your server.

  • Campfire, Bonfire & Hearth take damage when dealing damage
  • Reinforced chest inventory space increased to 6×4
  • All boss drops can now float on water
  • Sunken crypt entrance tweaked (to stop tombstones from getting stuck)
  • Fixed rotation of Wood tower shield on item stands
  • Deathsquito & Drake trophy drop rate increased
  • 1 & 2 Star creature HP fix
  • Night-spawning wolves should be easier to tame now (should stop trying to run away & despawn after starting to tame)
  • Harpoon does not work on bosses anymore
  • Ingame console disabled by default (add launch argument “-console” to enable). You can take a look at our detailed Valheim how to enable F5 Console commands guide.
  • The console command for enabling developer/debug commands has been changed to “devcommands” from “imacheater” and a warning message has been added.
  • Improved enemy projectile reaction system
  • Battle axe tweaks (hits multiple enemies easier)
  • Player knockback force is affected by equipment speed modifiers (IE heavy gear will reduce the knockback from enemies)
  • Blackforest stone tower tweaks
  • Ward system fixes (You can no longer place a new ward where an enemy ward overlaps)
  • Comfort calculation fixed
  • “Failed to connect” error message fixed
  • Serpent trophy stack fix
  • Missing Moder spawn location in some worlds fixed (NOTE: For existing worlds “genloc” command needs to be run manually in a local game with dev commands enabled to generate new locations, this is only needed if your specific world has this issue, this is not very common)
  • Megingjord item-collider fix
  • Added a slight use-delay on Hammer, Hoe & Cultivator
  • Hammer remove auto-repeat added
  • Better network bandwidth handling (should work better on low bandwidth connections & also use higher data rate if possible)
  • Dolmen location fixes (Stop top stone from falling for no reason)
  • Fixed removing item from item-stand not always syncing item stats
  • Server list refresh button can be pressed before the entire list has been downloaded
  • Better bad connection detection
  • Fixed issue causing server to send more data the longer a client was connected
  • Localization updates
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Author JoeTheBard profile picture
A language teacher and video game enthusiast turned rogue, Joe is on a quest to become the ultimate gaming journalist. This is somewhat hampered by his belief that the golden age of gaming ended with the PlayStation One, but he doesn't let that stop him. His favorite games include Soul Reaver and Undertale. Other interests are D'n'D, dad rock, complaining about movies, and being the self-appointed office funny man, which nobody else agrees with.

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