The creative director of Assassin’s Creed Odyssey, Jonathan Dumont, has apologized to fans for the ending of Shadow Heritage, the second episode of the Legacy of the First Blade DLC. Namely, he addressed the fact that the ending forces your character into a relationship, despite appearing to offer a choice in the matter. How it all plays out remains to be seen. Hopefully, the next chapter will explain why limiting player choice was necessary. Dumont also promised that future content won’t force things on the players again in such a manner.
There’s been a it of a kerfuffle going on among the fans of Assassin’s Creed Odyssey, concerning the ending of the second episode of the Legacy of the First Blade DLC. To avoid spoilers, we’ll refrain from discussing what happens in the story here. If you want to know more on the subject, check out our article titled AC Odyssey Legacy of The First Blade Endings. Suffice it to say, the game completely removes player choice as a part of the experience at the end of the DLC, forcing your character into a relationship and all the consequences that come with it. Worse yet, the game does present you with a choice; it’s just that the result is pretty much exactly the same. That sucks, especially if you’ve been playing your character a certain way.
Needless to say, the game’s fans haven’t been taking well to the whole thing. And, well, that’s perfectly understandable. After all, Ubisoft themselves have made a huge ado about player choice in Odyssey from day one. And, if a post on Reddit from Creative Director Jonathan Dumont is to be believed, they’ve realized their mistake. A part of the post reads: “Reading through player responses of our new DLC for Legacy of the First Blade, Shadow Heritage, we want to extend an apology to players disappointed by a relationship your character partakes in. The intention of this story was to explain how your character’s bloodline has a lasting impact on the Assassins, but looking through your responses it is clear that we missed the mark.”
Now, amidst the whole situation, I can’t help but be a little curious. The fact remains that Odyssey has provided players with much more choice than previous games in the franchise. So, I really didn’t expect this kind of railroading. This to me suggests that the ending has to play into the third episode of the DLC, Bloodline. I assume it will reveal how this whole thing ties into the larger story of Assassin’s Creed. That should be fun to discover. However, I do think that the writers could have framed it in a different way; one that wouldn’t force your character into a relationship that runs counter to how you envisioned them. I guess we’ll just have to what and see what happens next.