If you are wondering “How do the new Plea for Help and Assimilation wok in DMZ Season 4 Reloaded?”, you’ve come to the right place! The Season 4 mid-season update is here and it comes packed with exciting summer content. When it comes to DMZ, the biggest change comes with how Plea and Assimilation now work. Read on as we explain all you need to know about the new system.
DMZ Season 4 Reloaded Plea for Help and Assimilation Explained
The summer is here and with it, the first big Call of Duty update this July. Season 4 Reloaded doesn’t offer much in terms of raw content for DMZ fans, but that doesn’t mean there’s nothing for the extraction mode. A small, big significant change is introduced to DMZ’s signature Assimilation feature. Of course, the same goes for “Plea for Help” in DMZ Season 4 Reloaded. Let’s take a look at the official patch notes regarding these changes:
- When reviving someone who is pleading, the Player who was pleading will no longer auto-join the reviver’s team
- There will be a 30-second grace period after a Player is revived, where the reviver’s team will not be able to damage the Player who was pleading
- After reviving, the reviver will be given a prompt to invite the revived Player to their team
- The ‘Plea for Help’ and ‘Loot’ prompts are now separate:
- The ‘Plea for Help’ revive prompt is on the Player’s body, and the ‘Loot’ prompt is on the Backpack like normal
- Looting the Player first will not disable the Plea option
- Created a direct assimilation function to only send a request to one person.
- The team who eliminated the Player that is pleading will no longer be able to accept their plea request and then revive. This prevents eliminating to force assimilation.
The main takeaway we got from this is that it encourages more communication. It pushes the team to communicate before adding someone rather than eliminating them. In addition, it also rewards the reviver’s team, as they will be able to grab some loot. If you are not sure how something works, ask us in the comments!