How to Get Tower Heroes Contracts, Ghost Hunting Gear

In our How to Get Tower Heroes Contracts, Ghost Hunting Gear guide, we are going to show you how to start (and complete) all 16 challenges and earn the limited piece of gear (a vacuum backpack, basically). Some of these Contracts are pretty easy, but others are way more complicated to figure out. Don’t you worry, though, we’ve got you covered. Let’s dive in!

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how to get tower heroes contracts ghost hunting gear
How to Get Tower Heroes Contracts, Ghost Hunting Gear

How to Get All 16 Tower Heroes Contracts

We start our journey of getting all 16 Tower Heroes Contracts and the Ghost Hunting Gear with the Conductor Contract. To get it, go to the Calamity Canyon map and don’t vote on any difficulty, just wait for the timer to run out. If everything is in black and white when you get in, you’ve done well. Defeat the boss to get the contract. As for the Imp, that requires you to play PvP Sabotage matches until you or someone on your team kills an Imp. To get the Pixies Contract, just defeat ten Pixies anywhere. The Squiggle is harder: go to Radiant Reef and kill the fish that looks like Squiggles, then kill the boss (or reach wave 25 and use Spiggles to spawn the boss).

Next on our list of 16 Tower Heroes Contracts is Clown Zombie. This requires you to beat Build To Survive (Easy Mode allowed) without building anything. As for the Cursed Champion, you need to beat Desolate Desert under 15 minutes (Easy Mode allowed). For Lights Out, let an enemy kill a Lampy than destroy that same enemy. The Creepy Guy can spawn on any Halloween map, but it’s a matter of RNG, so good luck. Similarly, Nekomata also spawns randomly, but only on Corporate Chaos (and possibly Sacred Shrine).

Moving on to the next of the 16 Tower Heroes Contracts, ever closer to the Ghost Hunting Gear. Frog Boy, like Nekomata, spawns on a specific map: the Sneaky Swamp (and possibly Swamp Adventure Mode). For Wereworker, use the Time Swap Modifier (or set your time to midnight) on Corporate Chaos and beat it in under 10 minutes. The Evoker is another random spawn, this time in Creepy Carnival (and apparently Halloween Havoc, thanks Frost and Canyon Calamity, thanks Michael). The Pumpkin Twins, on the other hand, require you to destroy the 999 Defense Pumpkin in Pumpkin Paranoia (Easy Mode allowed) using Dumpster Child.

Now for the last 3 Tower Heroes Contracts out of 16 and the Ghost Hunting Gear. Meltdown requires you to play Facility Frenzy and change the core color to red before defeating the spawned enemy. To get the Crystal Ball, use the Hide Enemies modifier; the Ball has a chance to spawn whenever an enemy with Hide Enemies applied appears. Lastly, the Grateful Mimic, just let any Mimic get to the end to spawn the monster. You’ll get the Ghost Hunter Gear when you complete all the challenges. It’s limited to only 10,000 copies, so get to it. And speaking of grateful, huge props to Santa4D for putting together all this info.

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Author JoeTheBard profile picture
A language teacher and video game enthusiast turned rogue, Joe is on a quest to become the ultimate gaming journalist. This is somewhat hampered by his belief that the golden age of gaming ended with the PlayStation One, but he doesn't let that stop him. His favorite games include Soul Reaver and Undertale. Other interests are D'n'D, dad rock, complaining about movies, and being the self-appointed office funny man, which nobody else agrees with.

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