Character Variations Guide | Mortal Kombat X

Character Variations are alternate versions of warriors in Mortal Kombat X. Each fighter has three variations, and every variation has a couple of unique moves, attacks, a weapon and distinctive look.
Before each fight, when choosing a character, you’ll also have to specify the variation you want. In this guide, we’ll show you all the Character Variations for each of the twenty five characters in the roster.

Character Variations

Character Variations



CharacterVariationDescription
Cassie Cage
  1. Hollywood
  2. Brawler
  3. Spec Ops
  • Adds Air Akimbo and Nut Kracker.
  • Adds Air Power Slam and Take Down.
  • Adds Air Assault and The American Way.
D’Vorah
  1. Brood Mother
  2. Swarm Queen
  3. Venomous
  • Adds Krawler and Bug Blast.
  • Adds Vortex Swarm and Wasp Grenade.
  • Adds Bug Burst and Ovipostior based attacks poison the opponent.
Ermac
  1. Mystic
  2. Spectral
  3. Master of Souls
  • Gains the telekinetic abilities Tele-lift and Tele-push.
  • Gains the ability to fly and unique attacks from the air.
  • Gains Soul Ball and the ability to vanish to avoid damage.
Erron Black
  1. Marksman
  2. Gunslinger
  3. Outlaw
  • Adds unique Special Attacks utilizing a Long Rifle.
  • Adds Standoff Stance and multiple trick shots with revolvers.
  • Adds unique attacks utilizing a salvaged Tarkatan Arm Blade.
Ferra & Torr
  1. Ruthless
  2. Vicious
  3. Lackey
  • Adds Pain and Gain ability which increases Torr’s damage output.
  • Adds The Boss Toss, Little Kutter, and increased Ferra Damage.
  • Torr fights solo (with an enhanced moveset) as Ferra watches from the sidelines.
Goro
  1. Dragon Fangs
  2. Kuatan Warrior
  3. Tigrar Fury
  • Adds unique attacks utilizing Bladed Gauntlets.
  • Adds powerful Ground Pound and Chest Charge.
  • Adds Flame Ball and Dragon Breath.
Jacqui
  1. High Tech
  2. Shotgun
  3. Full Auto
  • Adds short range Plasma Blasts and Plasma Gauntlet Buff.
  • Adds medium range Shotgun Blast and Low Shotgun Blast.
  • Adds long range Machine Gun and Rocket attacks.
Jax
  1. Pumped Up
  2. Heavy Weapons
  3. Wrestler
  • Adds enhanced Ground Pound and interactive Gotcha Grab.
  • Adds a Rocket Launcher and Submachine Gun.
  • Adds the Multi-Slam, Back Breaker, and Grab Kombos.
Johnny Cage
  1. A-List
  2. Fistcuffs
  3. Stunt Double
  • Can charge Normal and Special Attacks for increased damage.
  • Adds Fist Bump, Flashy Kombos and Normal Attacks.
  • Adds the ability to create Stunt Double Moves.
Kano
  1. Cybernetic
  2. Commando
  3. Cutthroat
  • Adds Laser eye and weapons.
  • Adds Choke, High and Low Counter.
  • Adds knife attacks and Power Charge move.
Kenshi
  1. Kenjutsu
  2. Balanced
  3. Possesed
  • Adds Telekinetic Push, Slam, and Toss.
  • Adds the ability to project images of himself to attack.
  • Adds the ability to summon Demons from his shattered blade.
Kitana
  1. Mournful
  2. Royal Storm
  3. Assassin
  • Adds unique Special Attacks utilizing Jade’s Glaive and Staff.
  • Adds Fan-Nado, Bounce Back and Square Boost.
  • Adds Assassin Strike, Princess Parry, and Sharpen.
Kotal Kahn
  1. Blood God
  2. War God
  3. Sun God
  • Adds Crystal, Obsidian and Blood Totems.
  • Adds Macuahuitl based special moves.
  • Adds Sun God Choke and Soul Scorch.
Kung Jin
  1. Shaolin
  2. Ancestral
  3. Bojutsu
  • Adds Chakram based Normal and Special Attacks.
  • Adds the ability to empower arrows with ancestral spirits.
  • Adds unique Staff based Special Attacks.
Kung Lao
  1. Buzz Saw
  2. Tempest
  3. Hat Trick
  • Adds unique attacks utilizing Kung Lao’s hat.
  • Adds the ability to use the hat as a shield as well as unique spinning and kick attacks.
  • Allows for multiple traps and combo-openers involving the hat.
Liu Kang
  1. Dragon’s Fire
  2. Flame Fist
  3. Dualist
  • Adds Empowered Dragon Fireballs and Flying Kick.
  • Adds Dragon Parry, Windmill Punch and Shaolin Flame.
  • Adds the ability to switch between Light and Dark forms to heal or harm.
Mileena
  1. Ethereal
  2. Piercing
  3. Ravenous
  • Adds the ability to Teleport forward, backwards, or in place.
  • Adds unique attacks utilizing her Sai.
  • Adds High, Low Pounce and additional biting attacks.
Quan Chi
  1. Warlock
  2. Summoner
  3. Sorcerer
  • Can conjure portals which add additional attacks.
  • Adds the ability to summon a Netherrealm Bat.
  • Can cast magical fields that augment self or cripple opponent.
Raiden
  1. Thunder God
  2. Displacer
  3. Master of Storms
  • Adds additional combos with a primarily lightning-based moveset.
  • Adds teleportation abilities as well as a few unique lightning attacks.
  • Adds lightning trap moves.
Reptile
  1. Noxious
  2. Deceptive
  3. Nimble
  • Adds a persistent noxious cloud that inflicts unblockable damage.
  • Adds various stages of invisibility.
  • Adds the ability to increase speed and slow the opponent.
Scorpion
  1. Ninjutsu
  2. Hellfire
  3. Inferno
  • Adds unique attacks utilizing dual swords.
  • Adds Hell Ball, Demon Fire and Flame Aura.
  • Adds the ability to summon a Demonic Minion.
Shinnok
  1. Necromancer
  2. Imposter
  3. Bone Shaper
  • Adds unique Special Attacks utilizing a giant skeletal hand.
  • Adds the ability to steal his opponent’s Special Attacks.
  • Summons various deadly skeletal weapons.
Sonya Blade
  1. Special Forces
  2. Covert Ops
  3. Demolition
  • Can call in a Special Forces Drone for additional attacks.
  • Adds the Garrote Parry and Military Stance.
  • Adds various Explosive and Disruptor Grenades.
Sub-Zero
  1. Cryomancer
  2. Unbreakable
  3. Grandmaster
  • Adds the ability to summon Ice Weapons.
  • Adds Frozen Aura and Barrier of Frost.
  • Adds Ice Clone that can be thrown or used as a shield.
Takeda
  1. Ronin
  2. Shirai Ryu
  3. Lasher
  • Adds unique attacks utilizing dual Pulse Blades.
  • Adds Shirai Ryu inspired attacks, such as Quick Phase.
  • Adds attacks utilizing Charged Energy Whips.




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