Dawn of War 3 Update Adds Modding Tools, Autosave

A new update for Dawn of War 3 has been released. It adds modding tools to the game, as well as Steam Workshop support for mods. Apart from that, the patch adds the much requested autosave feature to the campaign, and continues the rebalancing effort (which is something that should’ve been handled before release, if we’re being honest).

dawn of war 3 update modding tools
Dawn of War 3 Update Adds Modding Tools, Autosave

Here are some of the changes you’ll be able to experience next time you fire up the game (if you want a detailed breakdown of what was changed in each unit, check out the patch notes):

  • Gameplay
    • Vehicle health upgrades will now apply to player-made structures
    • Buildable turrets for all factions have had their Power cost decreased from 60 to 50
    • Diomedes, Terminators, Mad Dread, and Wraithblades no longer gain Fury while attacking neutral objects
    • The slowing effect from Devastators, upgraded Lootas, Terminators, and Dark Reapers are now classed as a new status effect: suppression
    • Suppression does not stack with other sources of suppression, but the highest value of suppression will override the other sources
  • Economy
    • Power Generator initial Requisition cost increased from 80 to 100
    • Power Generator scaling Requisition cost increased from 16 to 50
    • Power rate per generator decreased from 25 to 20
    • Power reward from killing enemy Shield Generators decreased from 100 Power to 50 Power
  • Escalation Phases
    • Phase 2: Power generator bonus increased from 50% to 87.5%
    • Phase 3: Power generator bonus increased from 50% to 62.5%
    • Phase 4: Power generator bonus increased from 25% to 30%
  • Bugfixes:
    • Fixed instances where splashing water from super units could be seen through the fog of war on Mortis Vale
    • Multiplayer AI now builds less addons and Listening Posts and is less likely to build addons when owning a smaller army than their opponent
    • Space Marine Standards captured after the healing begins will no longer continue to heal
    • Fixed an issue that occurred when loading a Mission 9 save file created on a previous game version, which would cause the Destroy Scrap objective to break
    • Fixed a bug where Assault Marines lost the ability to melee after being caught by Autarch Kyre’s Skyleap and Eldritch Winds during a Jump
    • Fixed a bug where the Imperial Knight Paladin’s Armour Piercing Shot would destroy Fire Prisms in a single hit
    • Fixed a bug where the Fire Prism wouldn’t damage structures or units with attack-ground
    • Keep Trukk’n: Fixed a bug where this ability was working inconsistently, occasionally failing to taunt units
    • When hovering over equipped doctrines, the description video now appears in the bottom-right corner of the screen
    • Fixed some instances where tooltips on some paints appeared as invalid
    • Fixed a bug where viewing doctrine videos caused an FPS drop each time this action was repeated, which would persist until restarting the game
    • Fixed the display of the Manufactorum minimap icon in the match history screen
    • Fixed a bug where switching between a custom skin and a mastery skin prevented the re-selection of the custom skin
    • Fixed a display issue that occurred when playing in French where some tutorial text was overlapping
    • Fixed an issue with the Wraithlord’s Glaive Charge where the artwork would not display properly
    • Fixed an issue where the Roks ability was pixelated in places
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Ketchua has been writing about games for far too long. As Señor Editor, he produces words (and stuff) for Gosunoob. There are a lot of words (and stuff) there, so he's terribly busy. Especially if you need something.

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