Valve has released a new update for Half-Life. Yes, really. The update is pretty small; it just addresses several glitches and crashes that the community has brought to Valve’s attention. It’s nice to see that someone somewhere in the depths of Valve is still working on something Half-Life, I guess.
Half-Life came out nineteen years ago, in 1998. I doubt it needs any special introduction, if you have even a passing knowledge of video games. There would be little reason to talk about Half-Life today, but then Valve went and released an update for it. As you’d expect, the announcement is completely overrun with the ever-witty “Half-Life 3 confirmed” posts.
Well, unfortunately, the update does not contain any hidden messages about Half-Life 3. No matter how you read it, there’s no secret information. I even recorded myself reading the patch notes and played them backwards; there wasn’t even a hidden satanic message. Nothing.
What the update does do, however, is fix some issues that the community had noticed and brought to Valve’s attention. There were a couple of crash issues, usually caused by messing with the game console or loading certain malformed BSP files, so those got patched up, among a few other things. And, all joking aside, it’s kinda cool that Valve still provides some support for their nineteen-year-old classic.
You can check out the full patch notes from the new Half-Life update below.
- Fixed crash when entering certain malformed strings into the game console. Thanks to Marshal Webb from BackConnect, Inc for reporting this.
- Fixed crash when loading a specially crafted malformed BSP file. Thanks to Grant Hernandez (@Digital_Cold) for reporting this.
- Fixed malformed SAV files allowing arbitrary files to be written into the game folder. Thanks to Vsevolod Saj for reporting this.
- Fixed a crash when quickly changing weapons that are consumable. Thanks to Sam Vanheer for reporting this.
- Fixed crash when setting custom decals.