Star Wars Squadrons is a team based ship fighting game. Both the Republic and the Empire have four different ships at their disposal – a fighter, an interceptor, a bomber and a support ship. Each of these is basically a class in itself, and they play in drastically different ways. If you’re wondering which one is the best for learning the ropes, our Star Wars Squadrons best starting class guide will explain everything.
Fighter – X-Wing & TIE Fighter
The fighter is the ultimate middle ground class. It can do everything the other three can, but it doesn’t do anything as good as they do. On the other hand, it doesn’t have any of the strong drawbacks the other classes do. It’s a good starting point if you’re interested in getting to know all the mechanics and options the game has to offer
Interceptor – A-Wing & TIE Interceptor
The interceptor is probably the easiest class to get into. It’s fast, it’s maneuverable, and it’s easy to score kills with. A lot of folks are probably going to default to the interceptor if they get intimidated by the other classes. The only downside to relying on it early on is that you might have a harder time getting used to the other classes if you get too comfortable here. That, and the low health.
Bomber – Y-Wing & TIE Bomber
The bomber is the classical heavy hitter – it’s slow, hard to turn and does insane amounts of damage, while being able to shoot longer before overheating. It’s absolutely essential for those fights where you have to down big battleships. Definitely not a good starting class, though.
Support – U-Wing & TIE Reaper
The support is the medic of the bunch, and probably the worst class to start off as. It can heal allies and stun enemies using a tractor beam, so it’s an essential addition to any serious effort to play the objective, but it’s definitely not going to be easy to learn.