Assassin’s Creed: Origins was one of the more exciting announcements on this year’s E3. A lot has already been said and discussed about the game, and one of the questions has been cropping up pretty frequently is the size of the game’s world. In a recent interview, the game’s director has said that the Assassin’s Creed Origins map will be, at least, “twice the size of Havana from Black Flag.”
As gaming is becoming more and more prominent, and the tech is growing in power almost exponentially, the huge open-world game has become all the rage. So much so, that the size of the world you game has to offer has become this weird measuring stick of quality and value. We can debate this until after the cows have come home and gone to sleep, but it doesn’t change the fact that the question of the in-game world’s size always pops up nowadays, and Assassin’s Creed Origins is no exception.
We’ve written previously about this in our Assassin’s Creed Origins Map Size Revealed in E3 Demo article. We got to see a glimpse of how big the world was in some of the demo footage. However, without something to compare with, we couldn’t realy get a true sense of size. Luckily, in a recent interview with Eurogamer, the game’s director Ashraf Ismail has revealed a little more on the subject:
If I compare it to previous games in the past, I don’t actually know the exact numbers [for Origins], but I would say that it’s at least twice the size of Havana from Black Flag. At least.
Of course, Ismail is well aware that mere size does not a good game make. He knows that they need to give the players something to do in this vast space:
Having said that, I don’t think of the size of the city is what matters. It’s really the content, the experience that you have inside of it. It’s how alive it is. So we filled these locations with quests, with making each city feel unique to itself, why was it important to Egypt.
So, if what Ismail says ends up being true, the map is going to be pretty huge. Hopefully, they do manage to fill all that space with some worth-while content, and not just the unavoidable towers and outposts that need liberating.