Chariot races at the Hippodrome are one of the many activities you can take on in Assassin’s Creed Origins. They become available as soon as you discover the Hippodrome in Alexandria, and there are two modes – time trial and tourmanent. The former are more of an afterthought, while the tournaments are the real meat of the event. Winning all four available tournaments will unlock the best mount in the game – the Roman Warhorse. Since many players are having a hard time with chariot races, we’ve decided to compile a list of AC Origins Hippodrome tips, to help you become better.
How to win at Hippodrome
There are four tournaments – Nike’s Winged Victory, Ramesses’ Divine Justice, Sol Indiges’ Cursus Magnus, Darius’ Great Battle – and they all take place on the same track, which means you don’t have to learn track shapes. You’ll always race against five AI players, but they’ll become more and more tough as you progress. What changes between tournaments are the conditions – the amount of obstacles, time of day, audience interference, etc. Here are some tips that should help you improve your charioting skills:
- You don’t have to win all the races in order to win the tournament – there is some leeway, so don’t immediately restart if you end up in second or third place once.
- Boost is like nitrous oxide in racing games – use it sparingly, and make sure you always have some for after a crash or a tight turn where you lose your position.
- Staying on the darker ground in the middle of the track will refill your boost faster.
- Drafting (driving directly behind an opponent) will increase your speed, and refill your boost faster.
- When you reach a turn, decelerate and try drifting.
- Ramming and trampling are best saved for occasions where you can push your enemy into an obstacle.
- Cut corners by going from the middle to the inner lane just before a turn. Make sure you don’t touch the wall.
- The game is scripted in such a way that you won’t be able to get much of a lead, so don’t despair when you’re overtaken – you only need to be in the lead in after the final turn, so there’s always time for a comeback.