BG3 Karlach Best Feats

Choosing the best BG3 Karlach feats at level 4 can be pretty tricky, just like with any other character. There are many directions in which you can take the dashing tiefling barbarian, after all. Do you want her to be more tanky, or more oriented towards dealing damage? Or somewhere in between? The choice is ultimately up to you, but we’ll give you some pointers that I think you’ll find useful when it comes to picking the best feats for Karlach in Baldur’s Gate 3. Let’s dive into it!

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bg3 karlach best feats
BG3 Karlach Best Feats

Best Feats for Karlach at Level 4 in Baldur’s Gate 3

One of the best feats for Karlach at level 4 in BG3 or Baldur’s Gate 3 is to take the Ability Improvement. These are universally useful regardless of the rest of the build. The only thing you have to think about is which Abilities you want to boost. I recommend going with Strength and Dexterity or Strength and Constitution, depending on what you want Karlach to do. The former is for a more fight-oriented barbarian, the latter for the tank-oriented. I would recommend Strength and Dexterity, though. Some of you might opt to put both points in Strength, which is okay, but don’t disregard Dex.

Another great choice on our list of the best feats for level 4 Karlach in Baldur’s Gate 3 or BG3 is Great Weapon Master. It lets you deal 10 extra damage with Heavy melee weapons you have Proficiency in at the cost of a -5 to your Attack roll. You can turn this on and off, so it’s pretty versatile. Also, when you score a crit or kill a target with a melee weapon attack, you can make another melee weapon attack as a bonus action. Durable (+1 to Constitution, full hit points after short rest) is also a good option. I also saw people mention Tavern Brawler, but that works better for the Monk in my opinion, because it revolves mostly around unarmed attacks.

Best Level 8 Karlach BG3 Feats

The best level 8 feat for Karlach in BG3 or Baldur’s Gate 3 is probably Great Weapon Master. If you haven’t picked it up at level 4, of course. As we’ve said above, this ability lets you make a second melee weapon attack as a bonus action after you either score a critical hit or kill an enemy. Also, attacks where you use a Heavy melee weapons you are proficient with deal an extra 10 damage, but only at a cost of a -5 Attack Roll penalty. If you haven’t taken the Ability Improvement on level 4, though, I strongly recommend you do so now. Put the Points in Strength and Dex or Strength and Constitution.

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A language teacher and video game enthusiast turned rogue, Joe is on a quest to become the ultimate gaming journalist. This is somewhat hampered by his belief that the golden age of gaming ended with the PlayStation One, but he doesn't let that stop him. His favorite games include Soul Reaver and Undertale. Other interests are D'n'D, dad rock, complaining about movies, and being the self-appointed office funny man, which nobody else agrees with.

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