Dark Souls 3 Patch Announced



Dark Souls 3 creators Bandai Namco Entertainment announced a hefty patch today. The update to version 1.08 is scheduled for Friday, October 21st.
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The patch promises “a lot of balancing”, but it will mostly serve to prepare the game for the upcoming Ashes Of Ariandel DLC.

Ashes of Ariandel promises new bosses, spells, weapons and equipment. This will include fifteen weapons, four armor sets, two bosses, and more. However, the feature that has the most mouths watering is the 3 on 3 PvP feature. According to Polygon, the DLC will feature a brand new PvP map called Hollow Arena. It will be a slanted map, with several structures for players to hide or take cover.

The schedule of the maintenance is as follows:


PlayStation 4
JST – 2016-10-21: 10:00—12:00
PDT – 2016-10-21: 18:00—20:00
CEST – 2016-10-21: 03:00—05:00

Xbox One
JST – 2016-10-21: 10:00—16:00
PDT – 2016-10-21: 18:00—00:00
CEST – 2016-10-21: 03:00—09:00

Steam
JST – 2016-10-21: 17:00—19:00
PDT – 2016-10-21: 01:00—03:00
CEST – 2016-10-21: 10:00—12:00

The upcoming changes will include:

  • Adjusted poise values across the board. Poise is now more effective for heavier weapons and armor.
  • Improved regular attack animations of hammer category weapons.
  • Improved regular attack animations of axe category weapons.
  • Improved regular attack animations of fist category weapons.
  • Improved the “Neck Swipe” weapon skill animation of scythe category weapons.
  • Fixed a bug where strong attacks performed using whips would not deal additional ・damage when fully charged.
  • Fixed a bug where strong attacks performed using the Pickaxe would consume stamina multiple times per attack.
  • Adjusted the “Onislayer” weapon skill hitbox timings for Onikiri and Ubadachi.
  • Adjusted the hitbox timings of the claw category weapon skill “Leaping Slash”.
  • Fixed a bug where rolling attacks on Astora’s Greatsword could not be parried.
  • Improved the “Wrath of the Gods” weapon skill animation for Wornir’s Holy Sword.
  • Improved the “Blind Spot” weapon skill animation for Corvian Greatknife and Handmaiden’s Dagger.
  • Improved the “Shield Splitter” weapon skill animation for Mail Breaker and Irithyll Rapier.
  • Improved the “Wolf Leap” weapon skill animation for Old Wolf Curved Sword.
  • The weapon skill of Old King’s Great Hammer “Molten Perseverence” will now release lava on both hits.
  • Improved the “Darkdrift” weapon skill animation for Darkdrift.
  • Reduced effectiveness of rolling attack animations on Gotthard Twinswords while dual wielding.
  • Increased effectiveness of the sorcery “Pestilent Mercury”.
  • Improved the cast animation of miracle “Lifehunt Scythe”.
  • Increased poison and toxic buildup of the pyromancies “Poison Mist” and “Toxis Mist”, respectively.
  • Increased durability damage buildup of the pyromancy “Acid Surge”.
  • Increased duration of the “Warcry” weapon skill.
  • Fixed a bug where the player’s lock-on target would automatically change even if “Toggle auto lock-on” was set to “OFF”.
  • Fixed a bug where the leader board for Darkmoon Knights would display incorrect statistics.
  • Fixed a bug where the fog wall near Holy Knight Hodrick would sometimes not disappear during multiplayer even after defeating him.
  • Fixed a bug where Orbeck of Vinheim would sometimes die before the player purchased all his spells.
  • Fixed a bug where Patches and Greirat would never return if sent to steal after defeating all bosses.
  • Fixed a bug where female characters were subject to counter damage during certain movement animations.
  • Fixed a bug where equipping Vordt’s Great Hammer or Irithyll Straight Sword in the left hand would cause enchantments to disappear from weapons in the right hand.
  • Fixed a bug where two-handing certain weapons would cause the stealth effect on Slumbering Dragoncrest Ring to not work correctly.
  • Fixed a bug where Hornet Ring was not working for claw category weapons.
  • Fixed a bug where dash attacks could not be performed using Farron Greatsword.
  • Fixed a bug where strong attacks using Lothric Knight Sword were not dealing thrust type damage.
  • Fixed a bug where dash attacks using Onikiri and Ubadachi were not dealing thrust type damage.
  • Addressed other game balance issues and fixed other flaws.
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A language teacher and video game enthusiast turned rogue, Joe is on a quest to become the ultimate gaming journalist. This is somewhat hampered by his belief that the golden age of gaming ended with the PlayStation One, but he doesn't let that stop him. His favorite games include Soul Reaver and Undertale. Other interests are D'n'D, dad rock, complaining about movies, and being the self-appointed office funny man, which nobody else agrees with.

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