There are four difficulty settings in God of War. They’re meant to allow you to scale the challenge according to your skills and preference. The game does a decent job of explaining the first three, but it doesn’t go into much detail on the hardest one, Give Me God of War. A lot of players have started a playthrough on this setting only to regret it in the first hour. We’re going to help you make the decision by explaining what each mode entails in our God of War difficulty settings guide.
Give Me a Story is the first, easiest setting. It tones down the challenge, making fights more manageable. It’s meant for people who struggle with this kind of action game for any reason, but would still like to experience Kratos’ adventures firsthand. Give Me A Balanced Experience is pretty self-explanatory. It’s the default mode, recommended for most players, according to the developers. It’s how the game is going to be experienced by the large majority of the player base. Give Me A Challenge is for veterans of the series, and action game aficionados in general. It’s tough, with enemies having more health, better resistance and stronger attacks than they do on lower settings.
Give Me God of War – hardest difficulty
Finally, there’s Give Me God of War, the hardest one. It’s insane. You’ll probably regret if you pick it. It’s so hard, people report spending hours on the first boss, dying multiple times on the first fight in the game, and such. The enemies are not only scaled up, but they’re also more aggressive, and most enemies become elite after taking damage. Kratos does less damage and dies much more easily because parry attacks are less effective, and it’s much harder to fill up Spartan Rage bar. Worst of all, you can’t change the difficulty once you’ve picked this one – you’ll have to stick with it, or start over from the beginning.