The developers of God of War talked briefly about the Leviathan Axe in a new video. They explain how the idea of the axe was born and how it developed over time. Plus, they give a quick glimpse of how we’ll be able to deck the axe out with different skills, attacks, and so on.
As I’ve pointed out several times already, God of War really seems to be taking a turn as a franchise. Sure, there are elements that are instantly recognizable for long time-fans. There’s still mythological monsters to slay and such. However, there’s so much that is new and interesting. For example, Kratos now has an emotional tether in his son, Atreus. Then, there are the changes to the gameplay. For one, the game’s camera is completely different. And, of course there’s the Leviathan Axe, replacing the iconic twin blades.
The Leviathan Axe is the topic of a recent God of War video, posted on the PlayStation YouTube channel. In it, lead gameplay designer Jason McDonald, principal character artist Rafael Grassetti and creative director Cory Barlog discuss the creative process that led to the creation of the weapon. As it turns out, it was Barlog’s idea to have Kratos bear an axe. In fact, a lot of the new stuff came from him pushing hard on his ideas. Anyway, soon enough, the devs started toying with the idea of throwing the axe. And, soon enough, the idea of calling the Leviathan Axe come back came to be.
Then, the video talks just a bit about the smiths Brokk and Sindre, and how they’ll be upgrading the axe. Basically, design-wise, both the head and the handle of the axe. You can arm the axe with different attacks and skills. Best of all, you’ll be able to mix and match abilities however you want, it seems. Whatever attacks and other things fit your playstyle best, you can do. With every single new announcement about the game, I get more excited for the release of God of War this month.