Disabling opposing turrets in Sniper Ghost Warrior Contracts 2 are a game mechanic that you’ll have to face off against in the game at one point or another. On the surface, it seems like all you need to do is sneak up to a turret and interact with a panel to shut the thing off. And, well, that’s technically true. However, there’s a major catch here that the game doesn’t really make super-clear – you need a specific perk. We’ll explain how the system works in our Disable Enemy Turrets in Sniper Ghost Warrior Contracts 2 guide.
How to Disable Sniper Ghost Warrior Contracts 2 Enemy Turrets
To disable enemy turrets in Sniper Ghost Warrior Contracts 2, you need to have the Combat Engineer perk in order to do so. If you have that, you can then sneak up to one of them. At that point, you should get a prompt to disable the turret, so all you have to do is complete said prompt, and you’re done. It’s really not that big of a deal, all things considered. The main problem is that many of you won’t know that you need a specific perk in order to execute the task. It’s a little nebulous, I’ll grant you that.
Of course, that’s just if you wanna play the game all stealth-like. The other option is to run in guns-blazing and just blow the suckers up. Now, I know what you’re all saying now: you’re supposed to play stealthily. That’s kind of the point of being a sniper. I agree. However, my mission here is to show you how to disable enemy turrets in Sniper Ghost Warrior Contracts 2. I just want you to know that there are options, especially if you don’t have the Combat Engineer perk, or if you’re bad at stealth games like me.