Escape From Tarkov Update 12.7 Patch Notes

Update 12.7 for Escape From Tarkov just went live, and it brought a whole lot of changes to the game, including new quests, bosses, extracts and map expansions. It’s quite a hefty patch, and there’s going to be some getting used to it before you’re as comfortable with it as you were with the previous version. If you’re wondering what exactly was changed, added and removed, this article will show you the complete Escape From Tarkov update 12.7 patch notes.

escape from tarkov update 12.7 patch notes
Escape From Tarkov Update 12.7 Patch Notes

Escape from Tarkov Patch 12.7

The biggest change is probably the new Customs map – or rather, the new areas in it. It has been expanded seriously with both new exteriors and interiors. There’s also a new scav boss, some quests on the Shoreline map, vastly improved AI behaviour, a reporting system, a couple of new weapons, new ammo and stimulants, some reworked skills, and a bunch of fixes and under-the-hood tweaks that should make the game run better.

  • Added:
    • Customs expansion (expansion of industrial area, construction site, added many new explorable buildings, stationary weapons, new location for Reshala spawn etc.)
    • Added new scav boss – Sanitar.
    • A former doctor, he worked in the health resort Lazurny bereg, and before that in the TerraGroup laboratory. After the events that happened in Tarkov, he gathered a gang with former colleagues and operates on the Shoreline. Actively uses professional skills in combat, quickly healing himself and the gang members. He uses various stimulants and medications, including those of his own production. He can quickly perform surgery by pulling out a bullet or applying a tourniquet on the field. Sometimes he is loyal to the Scavs and can leave a couple of first-aid kits or other medical supplies for his own group members on location
    • New quests on Shoreline
    • System for reporting suspicious players, unacceptable nicknames and game bugs abusers (on the post-match screen)
    • Bots can pick up items now
    • Improved AI behavior when they see bodies
    • Bots now can pick up a second firearm from bodies
    • AI now can greet each other or player scavs, showing their peaceful intentions
    • Bots will eat\drink while in peaceful mode
    • AI will perform a mag check when in peaceful mode
    • Bots can check someone for friend or foe by aiming at him for some time, if they’re not sure of one’s intentions
    • Bots will sprint while patrolling if they consider the spot being dangerous
    • AI will be able to storm the player as a group, if he’s holding position and attacking them
    • AI will try to avoid dangerous places
  • New weapons:
    • FN GL40 Grenade launcher
    • Mossberg 590A1 Shotgun
  • New ammo:
    • .366 AP-M
    • .45 ACP Hydr-Shock
    • 9×19 mm QuakeMaker
    • 9×19 mm 7N31
    • .45 ACP Lasermatch FMJ
    • .45 ACP AP
    • 7.62×51 mm M993
    • 40×46 mm M381 HE
    • 40×46 mm M386 HE
    • 40×46 mm M406 HE
    • 40×46 mm M433 HEDP
    • 40×46 mm M441 HE
    • 40×46 mm M576 buckshot
  • Added new stimulants:
    • 3-(b-TG)
    • L1 (Noradrenaline)
    • P22 (Specimen 22)
    • AHF1-M
    • Meldonin
    • Obdolbos cocktail
    • M.U.L.E
    • Added an additional icon for the network connection status in case of high packet loss
    • In the container slots window, the container tag is now displayed in the header
  • Iteration of improving and reworking the skill system:
    • New skill Surgery
    • Reduces HP penalty for surgery
    • Improved surgery speed
    • (Elite) No HP penalty for the restored body part
    • (Elite) Maximum increase in the speed of surgery
    • New skill Aim drills
    • Increase of the aiming speed
    • Decrease the volume of aiming
    • (Elite) No hand shaking at any stamina value, first 2 seconds after aiming
    • (Elite) Reduced hands shaking during tremor and fracture, the first 2 seconds after aiming
    • Rework of the Strength skill
    • Increase all weight limits
    • Increase the speed of the sprint
    • Increase the jump height
    • Increase the strength of the grenade throw
    • Increase the strength of a melee attack
    • (Elite) The weight does not take into account the weapons on the sling and on the back
    • (Elite) Melee attack can be stronger than usual
    • Rework of the Endurance skill
    • Increased feet stamina
    • Reduced stamina consumption for jumping
    • Increased holding breath time when ads
    • Increased the speed of breath recovery
    • (Elite) Maximum increase in breathing recovery rate
    • (Elite) Breathing is no longer dependent on energy
    • (Elite) Increased stamina reserve
    • Various fixes in old skills
    • Added 5 HP to the health of Chest zone (from 80 to 85)
  • Optimization:
    • Optimized the rendering of decals
    • Fixed freezes that happened when the sound of thunder or the sound of grenades exploding was played
    • Optimized the performance of the game server
    • Fixed an issue with killing the boss of a group of raiders who appeared on the scene after interacting with the trigger was leading to errors on the server
    • Minor optimizations on the first shot or hit
    • Optimization of hideout sounds
    • Fixes of errors that could potentially lead to different freezes
  • Fixed:
    • Iteration of fixes and corrections in UI
    • Bug with the PostFX menu that remains on the screen after closing the settings
    • Bug playing the sound of contusion if the sound is turned off in the settings
    • Bug of jerky animation of shooting weapons in the Hideout shooting range
    • The passage of raiders on the laboratory through the doors
    • A bug that allowed you to quickly move when constantly tapping the Run button when overweight
    • AS VAL with the handle adapter Rotor 43 is now impossible to fold
    • Inability to exit the location via the paid exit Car, if you reconnect at the start of the exfil timer
    • Bug with throwing away the magazine when reloading the weapon via the context menu
    • Error 228 when receiving items from an expired email
    • Formulas for calculating prices for items with its resource and its commissions
    • After the reconnect, the equipment that was not searched become searched
    • The sound of the visor on/off remained at one point, and does not follow the character
    • Bug that wouldn’t block buttons on the bottom panel after reconnecting as a Scav
    • Interface block if you go to the Map screen without a map
    • Bug when the Receive all button opened only the first and last message with items
    • Various bugs with switching the sound from outdoor to indoor, and back, when reconnecting
    • Bug of not blocking an item after it was added to the merchant’s sales table
    • Cartridges from packs of cartridges found in raid now have the status found in the raid
    • Error when studying items from the scav box
    • Fixes in the flea Market
    • The search will be updated if you delete and add an item to the wish list
    • Loss of a player’s nickname and rating from the offer line after applying filters
    • The search by item option now resets the selected filters
    • Bug displaying the loading spinner on top of the list of offers
    • The mount without the Found in raid label ceased to be semitransparent (blocked) in the selection of the item for the offer, if you put and remove the mod on it
    • Bug when the merchant’s avatar was flattened
    • Incorrect tag behavior on marked items for a flea market offer if you select multiple items from the container, closing and opening the container
    • Horizontal scrollbar on the product sales screen
    • Bug when the player couldn’t put 2 identical weapons on the flea market if one of them was included in the starter kit for pre-order
    • Error 1508 – You send bad items- when putting an empty pack of cartridges on a flea Market
    • Bug, when for buying through a flea market goods from npc merchants needed items found in raid
  • Fixed in weapon presets
    • Displaying the indicator “you have mods to build” when there are no mods for the build in the stash
    • Bug when the build could have been built with the wrong mod that was not in the preset
    • Weapon disassembly bug if you build the same preset twice with the same weapon
    • Ability to select items that are blocked for purchase, via the presets by clicking the button Select all
    • Packs of items are no longer displayed in the purchase lists of preset mods
    • The purchase lists of presets no longer display items the player’s own offers
    • Added an error about lack of space when purchasing preset mods
    • Bug when opening presets through the lower panel that caused the game client to freeze
  • Fixed in the hideout
    • Various fixes in the bitcoin farm
    • White authorization screen if you improve the pre-order version while in the hideout
    • Bug when it was possible to install a filter with zero resource in the Water collector and it could not be uninstalled
    • Calculation of fuel consumption time in the Generator zone
    • Bug duplicating the canister icon, when selecting a canister, in the Generator zone
    • Various bugs in group chat
    • Bugs with the discharge of weapons in the stash
    • Incorrect position of the fire mod pin and the turn of the barrel of the PPSH
    • Visual bug for displaying a zero bonus in the base level zones in the Hideout
    • Visual bug with the availability of time selection before the raid on the Laboratory screen
    • A bug where the player could spawn outside the location
    • Spamming error NullReferenceException: MuzzleManager
    • An error that occurs every time after treatment or getting a fracture
    • “Failed to create device file” error that occurs during client downtime
    • Errors when assigning voice commands
    • Spamming error when a large number of bots are active in the offline mode
    • Various errors while loading in raid
    • Various bugs and issues with Customs location
    • Various bugs and improvements related to AI
    • Fixed a bug when bots didn’t follow a grenade throw with a voiceline
    • Fixed a handful of bugs related to bots getting stuck
    • Fixed a bug where a Gluhar would not react to a killed in the head ally
    • Fixed a bug when bots tried to heal a blacked out body part
    • Bots are now able to treat debuffs on blacked out body parts again
    • Fixed a handful of bugs with bots knocking out doors
    • Other AI related bug fixes and improvements
    • Various localization fixes and improvements
    • Other minor bugs and issues
  • Changed:
    • Now it is possible to examine items from the construction requirements screen in the Hideout
    • Added displaying the time before the bleeding effect disappears in the stash
    • Now if you are not matched to the raid within 45 minutes, the search will be canceled
    • Updated SV-98 animation, hold, new animations when entering and exiting a sprint, new hold in the menu and on the loading screen
    • Updated PPSH animation, hold, and new animations when entering and exiting a sprint
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Author Ketchua profile picture
Ketchua has been writing about games for far too long. As Señor Editor, he produces words (and stuff) for Gosunoob. There are a lot of words (and stuff) there, so he's terribly busy. Especially if you need something.

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