The Crisis is a central part of pretty much every late-stage Stellaris game. It’s an entity that blindly goes to war with everyone and anyone, and represents a threat to every civilization that’s still standing at that point. The Nemesis expansion introduced the option for players to become the Crisis, allowing them to finally experience what it looks like from the other side. If you’re wondering exactly how it works, this guide will show you how to become the Crisis in Stellaris.
How to become the Crisis in Stellaris?
In order to become the Crisis, you have to own the Nemesis DLC. Once you have it installed and you’re deep in a new game, there are certain conditions that have to be met:
- You need to have two ascension perks unlocked
- You need to have at least one ascension perk slot empty
- You mustn’t have any of the following: Xenophile Ethic, Fanatic Xenophile Ethic, Pacifist Ethic, Fanatic Pacifist Ethic, Rogue Servitor Civic
Basically, you have to be developed but not too much, and you can’t do it if you’re a people person of any kind. Makes sense, right? Once you’ve met all the conditions, you’ll be able to choose the Become the Crisis ascension perk in the Traditions screen.
This will unlock two new Casus Belli (casus bellis? casus bellii?) – imposed inclusion and existential expulsion. Both are basically just waging war for no good reason, and will allow you to attack your opponents willy-nilly. The former is about subjugating them and making them a part of your growing empire, while the latter is about deleting them from the universe.
You’ll also get a new research project that allows you to increase the crisis level even further through science. Just make sure you’re ready to take on the universe – literally no one will take to your ascension kindly, and with good reason.