Hogwarts Legacy Preparing Shaders, Stuck on Loading Screen Fix
In our Hogwarts Legacy Preparing Shaders, Stuck on Loading Screen Fix guide, we are going to give you a couple of potential solutions for the nightmare that a lot of players have been facing. Basically, the game compiles shaders when you first boot it up, and then you never really have to see that loading screen again. Problem is, this can task your hardware beyond what it can handle, causing an immediate crash. It’s awful, so here are a few things you can do to hopefully work around the issue.
Hogwarts Legacy Stuck on Preparing Shaders Screen Fix
If Hogwarts Legacy keeps getting stuck and crashing on the preparing shaders loading screen, there are a few workarounds you can try. The first one is to go into your NVIDIA Control Panel (if that’s the card your working with) and select “Manage 3D Settings.” Add the game to the list of applications. Next, limit the FPS to around two hundred, or at least anywhere below a thousand. Reboot the game and hope for the best. This fix comes courtesy of Reddit user Partydoos, and it may or may not work.
The next potential solution is from Reddit user 1CheeseBall1. They recommend that you head into this folder: C:\Users\%username%\AppData\Local\Hogwarts Legacy\Saved\Config\WindowsNoEditor. Next, open the file called Engine.ini using Notepad. At the bottom of the file, add the following lines:
Doing this should stop Hogwarts Legacy from getting stuck on the preparing shaders loading screen and crashing. Well, 3096 works for RTX 3080. For RTX 3090, you can set it to 9000, and for 3060, go down to 400. Unfortunately, all this might not work, either. It could get you further along the loading bar, but not all the way. The sad fact of the matter is that patience is your only real weapon in this situation. Just keep trying, and hope to goodness your rig manages to pull through eventually. The good news is that you should only have to go through this nightmare once, when first starting the game. Unless a patch comes out that affects shaders, then you might be in for it again.