Injustice 2 August Update is Live, Patch Notes Released

The August update for Injustice 2 is live, along with the full notes. The patch is pretty hefty, and it brings a ton of various fixes, including general, stage-specific, and character-specific. The update brings numerous bug fixes and various character tweaks to improve overall balance.

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Injustice 2 August Update is Live, Patch Notes Released
Injustice 2 August Update is Live, Patch Notes Released

Injustice 2 just got a huge August update. There’s a lot to go through; the patch notes are really lengthy. NetherRealm is working hard to keep the game as balanced as possible, and the update introduces many tweaks to characters and stages. There’s also a long list of gameplay and bug fixes.

Below, you’ll find the list of general gameplay fixes. For the full patch notes, including stage-specific and character-specific fixes, visit the official Injustice 2 website.

  • General stability improvements
  • Many move list corrections
  • Fixed some currency/mother box exploits
  • Many improvements to the stability of King of the Hill
  • Improvements to AI logic
  • Attacks that collide with a Roll Escape’s invulnerability now act as if they have missed (previously this acted as a block)
  • Flip Stance button can no longer activate a roll when you are knocked down
  • Medium Attack and Heavy Attack can no longer activate a roll when you are knocked down with Button Shortcuts On in controller settings
  • Fixed a one frame window in which diagonals could be used for specials when performing a cancel or wakeup attack with Input Shortcuts set to Off
  • Holding directions no longer stores that direction in the buffer for dashing with Alternate Controls set to On
  • Fixed some rare occurrences of a match extension that would not cause both players to be reset to neutral
  • Fix for a one frame window that could cause a dash in the wrong direction if the opponent has just performed a teleport
  • Fixed issues with visual effects not disappearing correctly after being evaded by a projectile immune move
  • Fixed bug causing some non-projectile attacks being able to be avoided by projectile immune moves in rare circumstances
  • Improved hotfix data application to apply right after boot when available
  • There is now an Overflow Warning which notifies the player when their overflow is full
  • Added icons to show when playing with Competitive  Mode On or in Tournament Mode to the gameplay HUD
  • Improved display of Daily Challenges in the Main Menu
  • The following changes previously disabled in Competitive/Tournament mode are now enabled for all modes:
    • Atrocitus — additional damage added after Napalm Vomit attacks inside of a combo will now use the correct combo damage scaling
    • Bane — Mercenary’s Elbow when meter-burned will no longer do unscaled damage
    • Black Adam — Adjusted Air Boot Stomp ability to be able to cross up when an opponent was in the corner
    • Braniac — If a Beta Strike Character Power is active when a throw escape occurs, it is destroyed
    • Captain Cold — No longer continues to gain Character Power meter if transitioned while holding Cyclotron Charge
    • Superman — Air Heat Vision follow up from Rising Grab is now a hard knockdown to prevent it from being punishable on hit in certain circumstances

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A language teacher and video game enthusiast turned rogue, Joe is on a quest to become the ultimate gaming journalist. This is somewhat hampered by his belief that the golden age of gaming ended with the PlayStation One, but he doesn't let that stop him. His favorite games include Soul Reaver and Undertale. Other interests are D'n'D, dad rock, complaining about movies, and being the self-appointed office funny man, which nobody else agrees with.

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