The producer of the Monster Hunter series, Ryozo Tsujimoto, has made it very clear that Monster Hunter World won’t have any microtransactions. The aim of the game is to have players work together and form a community, instead of fostering competition for additional monetization. How revolutionary!
Despite all of the good games that came out, 2017 will very likely go down in gaming history as the year of the loot box, to borrow a phrase. And, as a direct reaction to the controversy, there’s going to be a lot of both indie and AAA games that will turn the lack of microtransactions and loot boxes as a selling point. It’s a sad situation, but what’re you going to do? One such game is Monster Hunter World, which is shunning microtransactions because it doesn’t want to foster competition among players, but rather cooperation.
In a recent interview with Trusted Reviews, series producer Ryozo Tsujimoto was adamant that there will be no microtransactions in Monster Hunter World. He thinks that the inclusion of loot boxes will damage the camaraderie between the players. He says: “This is a co-op game and you’re going out in up to four-people parties. The idea is that there’s a harmony in the four players going out and you’re going to get on well together. If you feel someone hasn’t earned what they’ve got or they’ve got a better weapon just because they paid for it and you worked for yours, that creates friction.”
Another important aspect is preserving the difficulty of Monster Hunter World. In case you run into a difficult obstacle while playing, the game won’t give you the option to throw money at it until it goes away. Instead, you’ll have to figure everything out through playing the game, and/or working together with your team. Or, sign up for Adopt-A-Hunter. This shouldn’t sound like such a novel concept, and it’s kinda sad that it does.