The first patch for Outlast 2 is now live. One of the major changes that the update brings is the difficulty rebalancing, which tones it down. Also, using the microphone will no longer drain your batteries. Other minor fixes include larger subtitles and bug and crash fixes, including flickering squares, collision issues, and more.
Outlast 2 came out not that long ago, and, if we’re fair, the game does have some issues. Fortunately, the first Outlast 2 patch is now out, and it addresses some of the complaints that players have been having.
The first and most obvious change is the difficulty. The game is utterly punishing and merciless, to the point where it can completely ruin the immersion. Maybe now finding that one pixel that’s the actual exit while Marta is on your heels won’t be as heart attack-inducing. One major change to gameplay is that using the microphone won’t use extra batteries anymore. Outlast 2 is a little stingy with the batteries, so this is definitely a good move.
The rest of the patch focuses on fixing various bugs, such as crashing, flickering black squares, some iffy collision detection, and so on. It also addresses the problem where Steam failing to start up would sometimes erase your save files. You can check out the Outlast 2 full patch notes below.
- Global rebalancing of the game difficulty.
- Microphone no longer uses extra batteries.
- Increased the size of subtitles.
- Fixed an issue on Intel HD 4000 cards where most dynamic lights were missing.
- Fixed an issue where flickering black squares appear in the center of the screen at some specific resolutions.
- Fixed an issue with alternate controller mappings and the camcorder UI.
- Fixed an issue with double doors where one of them is locked.
- Fixed an issue causing lost save games when Steam somehow fails to initialize.
- Fixed some heretic sound effects.
- Fixed multiple minor gameplay issues (collisions, crawling, tutorials, etc.)
- Fixed multiple rare crashes.
- Added a “-refreshrate 60” command-line parameter to specify a preferred refresh rate (replace 60 by the desired refresh rate).
- Added a “-notexturelimit” command-line parameter to remove texture size limits based on VRAM amount.
- Added a “-borderless” command-line parameter to use borderless fullscreen and not have to edit INI files.