Psychonauts 2 Will Feature Invincibility Mode for Accessibility
The developers of Psychonauts 2, Double Fine, have apparently put an admirable and laudable amount of work into accessibility options, up to and including the option to toggle invincibility on and off. They want as many people as possible to experience the game in any way they can, as comfortably as possible. Pardon my editorializing, but that’s a wonderful approach to take, hardcore gamers screeching on Twitter notwithstanding.
Psychonauts 2 Will Feature Many Accessibility Options, Including Invincibility Toggle
Replying to a tweet from the official Xbox account, Double Fine made what has, somehow, become a contentious statement: “If you beat Psychonauts 2 with the invincibility toggle on, you still beat P2.” That is just one of many accessibility options they’re going to include. You can learn more about it in the video below; it breaks things down pretty thoroughly. Best of all, none of these options will affect your trophies/achievements, or anything like that.
Of course, and unfortunately, this brought out the usual dregs that see hardcore gaming as their only identity, who started whining about these options, leading to a glorious clapback from Double Fine: “‘uh, excuse me I beat Sword Guy Serious Time on a no hit hard mode and if didn’t do that I don’t respect you. and like, can you even comment on things if you’re not diamond six rank in shooty mcBlam? I don’t think so’ cool bud. you’re soooo cool!” They then put their foot down, saying: “All people should be able to enjoy games. All ages, all possible needs. It’s an ongoing and important process for our industry and a challenge we need to met. End of the day? We want you to have fun, to laugh, to experience a story that affects you. On whatever terms you want.”
Psychonauts 2 is coming out on August 25th, across many different platforms. You’ll be able to play it on PC, Linux, macOS, PlayStation 4 and 5, and Xbox One and Series X/S. Oh, and did I mention that the whole thing was made without any crunch time? It’s a sad state of affairs that not working developers to a mental breakdown has become something praiseworthy, but, well, credit where credit is due.