It’s a sad state of affiars when a full-priced singleplayer game NOT having microtransactions is considered news-worthy. It’s a feature now, the absence of money-grubbing in a game. In this specific case, it’s kind of understandable – the game is being published by a subsidiary of a company whose CEO has proudly announced they’ll try to stuff their games with opportunities for “recurrent consumer spending”.
It was only a month ago during a call to investors, when Strauss Zelnick, the CEO of Take Two Interactive, said they’re going to try their best to stuff microtransactions into everything. Since Take Two owns Private Division, the newly formed label that will publish Obsidian Entertainment’s upcoming RPG, you can see where the concern comes from.
Thankfully, Obsidianites have noticed the distress signal fired off by fearful fans, so and they took to the forums to clarify the situation. In short, you can rest easy – this particular game won’t try to squeeze pennies from you. Once you pay the price of admission, you can leave your wallet behind. The developers had some kind words to share about their publisher, as well:
We also wanted to say a word about our partnership with Private Division, our publisher on this title. Far from “pushing” us to put anything — microtransactions or otherwise — into our game, Private Division has been incredibly supportive of our vision, our creative freedom, and the process by which we work to make RPGs. They have been fantastic partners, and we are extremely excited to work with them through release, to put what we know is going to be an amazing game into as many hands as possible.
So there you have it. Move along, nothing predatory to see here – no loot boxes, no virtual currency, no boosters.