Undead Labs and Microsoft have released a new update for State of Decay 2. The new patch 1.2 is a hefty one, standing at a respectable 20 GB. There’s a lot to it; it features a ton of bug fixes, stabilization improvements, and so on. Plus, it’s going to be the first in a series of patches that will further fix State of Decay 2.
On launch, State of Decay 2 had quite the share of problems. The game had its share of bugs, as well as some pretty severe connection issues. True, the developers have been working on the game pretty diligently. As a result, they’ve now put out a fairly large patch for the the game, 20 GB heavy, to be exact. And, apparently, it’s going to be the first of a series of patches. As Jeff Strain, Undead Labs studio head put it: “This patch today is just the beginning — we have big plans for State of Decay 2, and we’re humbled and appreciative to you for giving us the opportunity to make those big plans happen. Keep playing, keep surviving (or not, as sometimes happens), and stay tuned for more good stuff!”
Now, the highlighted patch notes feature a whole bunch of improvements to State of Decay 2. Since they’re just highlights, it would stand to reason that there’s even more stuff in those 20 GB. However, we’ll just work with what Undead Labs has presented us with. The four main features that the patch touts are “improved stability, improved networking interactions for clients, improved networked vehicle interactions, and elimination of Out Of Memory crashes.” And, let’s face it, the game needed all of those. We can’t really go through the whole list, since there’s a lot; if you want to pore through the highlights yourself, just click the link. I will, however, end on my personal favorite: “Grenades no longer get stuck and explode in front of client character’s face or behind their head while throwing.”