AC Unity La Halle aux Bles walkthrough Sequence 5 - Memory 2

Next memory, La Halle aux Bles, (fr. the corn exchange) starts in Halles, Ventre de Paris.
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Below you can see the complete video walkthrough:

Your objective is to investigate la Halle aux Bles. From your starting position, climb the nearest tree in front of you and jump to the corn exchange. There will be two guards in front, guarding the door. You can wait for them to go away or assassinate them.

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Starting position, climb the tree, jump across and kill the guards.
When you enter the center of the building, there will be a lot of guards with guns, so be very careful as you move along. Try to move in the outer circle, where there are less guards and more opportunities to stealth kill. Next to a alarm bell in the center, there is a platform and on the side of it a ladder that leads to the top. Keep going by it and you’ll reach the place which you need to investigate. Take care of the guards first, however, as they might shoot you down from the ladder.

Once you’re up there, you’ll trigger a cutscene, where Arno tries to distract the guards with a lantern. This goes terribly wrong as he lights the whole place on fire. You have to escape the area by climbing up to the roof. As the cutscene ends, follow the route in front of you, slide down through the open area. Go through the room and reach the room on the opposite side by jumping to the platform in the middle.

Keep going through the room and jump to another platform in the middle which will trigger a few seconds cutscene. Keep climbing up, until you reach the top of the platform. Jump over to a hanging platform to the south of the building. Keep free running until you reach the top where a platform is falling down. Jump over to it and keep running up until another few second cutscene is triggered.

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Jump across and freerun to the right.
You’re now on a wooden roof structure and you need to climb higher to reach the exit. From the starting position, walk towards right, then left by another wooden plank and jump to the hanging platform.

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Follow this path to reach the top.
Climb it and reach the waypoint to trigger the end of this memory.