Battlefield 1 launched almost ten months ago. After all of that time, we’re finally getting the first serious mentions of specializations/perks; a staple of the franchise. The new feature will be deployed “soon” on the Community Testing Environment. Initially, only PC players will be able to test them out, due to “different release requirements for consoles”. Players will have access to seven generic perks, and two class-specific ones, for a total of fifteen. They’ll all be unlocked during the CTE phase.
At long last, perks are coming to Battlefield 1. The announcement came via a post by Dice’s Jojje “Indigow(n)d” Dalunde on the Battlefield Live subreddit. Before making their way to the full game, the perks will be up for CTE testing. For starters, only PC players will be able to access them; consoles should get them at some point in the near future. The post doesn’t mention any exact date of when the perks will enter the CTE.
There are two different types of perks. Seven of them are generic, and each class has two kit-specific ones, for a total of fifteen. Every player will initially have three default specializations: Flak, Cover and Quick Regen. To unlock other perks, players will have to complete Service Assignments. However, during testing, all perks will be unlocked, so that players can freely mix and match. Also, the post makes it clear that this isn’t the final list of perks and encourages the community to send their specialization suggestions. You can check out the initial list of Battlefield 1 specializations below.
- Flak: Incoming damage from explosions is reduced by 15%
- Cover: Incoming suppression is reduced by 25%
- Quick Regen: Decrease time before Out of Combat Heal by 20%
- Quick Unspot: Decrease length of time you are Spotted by 2 seconds
- Bayonet Training: Bayonet charge lasts 1 second longer and recovers 1 second quicker
- Hasty Retreat: Increase your maximum sprint speed by 10% whilst you are Suppressed
- Camouflage: When moving slowly or stationary you are invisible to Spot Flares
- Juggernaut: Your Gas Mask also reduces explosive damage by 15% (does stack)
- Controlled Demolition: TNT is now detonated sequentially
- Stimulant Syringe: Reviving an ally give you both a 20% sprint speed for 8 seconds (Does not stack)
- Concealed Rescue: Downed Squad Mates within 20m drop smoke to cover their revival (40s cooldown)
- Unbreakable: Incoming suppression is reduced by 75% when your Bipod is deployed
- Pin Down: The Duration an enemy remains spotted is extended via Suppression
- Scapegoat: A decoy is automatically deployed when struck below 35 health by a distant enemy (30s cooldown)
- Perimeter Alarm: When your Trip Mine is triggered enemies within 15m are marked on the mini-map