Warzone Season 5 All Weapon Buffs & Nerfs Patch Notes

Warzone Season 5 Last Stand patch notes are here! The final season of Warzone is bringing a host of exciting features, events, time-limited modes, and much more. Furthermore, it comes with four new operators, and five new weapons to be added during the season. However, competitive Warzone players are always most interested in weapon balance changes. Read on to find Warzone Season 5 patch notes, including every weapon buff and nerf in Warzone Pacific Season 5.

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Warzone Season 5 All Weapon Buffs & Nerfs Patch Notes
Warzone Season 5 All Weapon Buffs & Nerfs Patch Notes

Warzone Season 5 Patch Notes, Balance Changes, All Weapon Buffs & Nerfs

Below you will find a full list of Warzone Season 5 weapon balance changes, with all buffs and nefs, as provided by the official Raven Software blogpost about the new season.

 

Assault Rifles

 AS44 (VG)
  • Max Damage decreased to 22, down from 24
  • Kovalevskaya 615mm 
    • Damage Range Increased to 30%, up from 20%
    • Vertical Recoil Control increased to 15%, up from 12%
  • ZAC 12B Custom
    • Initial Firing Recoil increased to 14%, up from 10%
    • Movement Speed penalty decreased to -3%, up from -4%
Assault Rifle Charlie (VG)
  • 8mm Klauser 40 Round Mags
    • Magazine Capacity increased to 50, up from 40
 Cooper Carbine (VG)
  • Compressed Rounds
    • Recoil Control penalty increased to -4.5%, down from -3.5%
  • 22″ Cooper Custom
    • Horizontal Recoil Control decreased to 35%, down from 50%
KG M40 (VG)
  • Min Damage decreased to 23, down from 25
  • Sprint to Fire Time increased to 1.02, up from 1.0
  • Reisdorf 720mm Shrouded
    • Muzzle Velocity decreased to 38%, down from 45%
    • Vertical Recoil Control decreased to 24%, down from 30%
    • Horizontal Recoil Control decreased to 17%, down from 20%
  • 6.5mm Sakura 40 Round Mags
    • Muzzle Velocity penalty increased to -15%, down from -10%
    • Vertical Recoil Control decreased to 12%, down from 14%
    • Horizontal Recoil Control decreased to 16%, down from 20%
  • 8mm Klauser 60 Round Drums
    • Movement Speed Scaler decreased to 0.98, down from 0.985
    • ADS Time Penalty increased to -5%, up from -2.5%
  • VDD 22G Padded
    • Recoil Control decreased to 12.5%, down from 14%
Grau 5.56 (MW)
  • Max Damage Increased to 29, up from 28
  • Max Damage Range increased to 1240, up from 1200
  • Neck Damage multiplier increased to 1.15, up from 1.01
 Groza (BOCW)
  • Min Damage increased to 24, up from 23
 Vargo 52 (BOCW)
  • ADS Transition In Time decreased to 280ms, down from 300ms
  • ADS Transition Out Time decreased to 280ms, down from 300ms
  • Spetsnaz 60 Rnd 
    • ADS Time Penalty Decreased to -10%, down from -15%
 Vargo-S (VG)
  • Min Damage increased to 22, up from 20
  • Neck Damage Multiplier increased to 1.5, up from 1.3
  • Mirzoyan 414mm Custom
    • Damage Range Penalty removed
    • Sprint to Fire penalty decreased to 1.1, up from 1.15
  • Nazaryan 336mm AG
    • Recoil Control Penalty decreased to -40%, up from -45%
    • Sprint to Fire penalty removed
  • Gabrielyan LW 298mm 
    • Vertical Recoil Control Penalty decreased to -60%, up from -80%
  • 6.5mm Sakura 45 Round Drums
    • Magazine Capacity increased to 50, up from 45
  • 8mm Mauser 30 Round Mags
    • Magazine Capacity increased to 40, up from 30
  • .30-06 38 Round Mags
    • Rate of Fire increased by 50%
  • Mirzoyan Custom SK2 
    • Movement speed penalty decreased to -2%, up from -4%
Assault Rifle Alpha (VG)
  • VDD 760mm 05B
    • Horizontal Recoil Decreased to 20%, down from 30%
    • Muzzle Velocity decreased to 40%, down from 45%
  • 8mm Kurz 60 Round Drums
    • ADS Time Scaler penalty decreased to -10%, up from -7%
 
Light Machine Guns UGM-8 (VG) 
  • Sustained Recoil Slightly Adjusted
 Type 11 (VG)
  • Sakura 487mm Shrouded
    • Rate of Fire Penalty decreased to -11.5% down from -15%
    • Horizontal Recoil Control increased to 32%, up from 30%
  • 5.6mm 45 Round Mags
    • Muzzle Velocity Penalty removed

 Marksman Rifles 

  • Flinch Decreased on Marksman Rifles by 33%
  • Vanguard Marksman Rifles now use Assault Rifle Ammunition.
 SVT-40 (VG)
  • Time to ADS decreased to 400ms, down from 450ms
  • ZAC 730mm Precision Barrel
    • ADS Time penalty increased to – 8%, down from -7%
  • .303 British 15 Round Mag
    • Damage Penalty increased to -10%, down from -7%
    • ADS Time decreased to 2%, down from 4%
    • Recoil Control now 5%, down from 32%
  •  6.5 Sakura 20 Round Mag
    • Damage Penalty increased to -17%, up from -11%
    • Rate of Fire Bonus decreased to 30%, down from 50%
    • ADS Time decreased to 1%, down from 2%
    • Recoil control now 10%, down from 45%
 M1 Garand (VG)
  • Muzzle Velocity increased by 13.4%
  • .303 British 12 Round Clips
    • Magazine Capacity Increased to 16 rounds, up from 12
    • Recoil Control decreased to 5%, down from 25%
  • 6.5 Sakura 20 Round Drum
    • Magazine Capacity Increased to 40 rounds, up from 20
    • Rate of Fire Bonus decreased to 25%, down from 43%
    • Movement Speed decreased to -4% down from 2%
    • Recoil control decreased to 20%, down from 31%
  • .30-06 16 Round Mag
    • Magazine Capacity Increased to 30 rounds, up from 16
  • .30-06 20 Round Drum
    • Magazine Capacity Increased to 40 rounds, up from 20
    • Movement Speed penalty increased to -4%, up from -2%
 G-43 (VG)
  • Max Damage increased to 35, up from 34
  • Min Damage increased to 31, up from 28
  • ZP 770mm Precision Barrel
    • ADS Time penalty decreased to -2%, up from  -6%
  • Fitzherbert 500mm Rapid
    • Recoil Recovery now increased by 10%
  • Wyvern 570mm Full-Auto Barrel
    • Vertical Recoil increased to 20%, up from 2%
    • Horizontal recoil penalty decreased to -10%, up from -40%
  • 8mm Klauser 20 Round Mag
    • Magazine Capacity Increased to 40 rounds, up from 20
    • ADS Time penalty decreased to -2%, down from 4%
 M1916 (VG)
  • Time to ADS decreased to 310ms, down from 340ms
  • ZP Custom Barrel
    • Recoil Recovery now  increased by 10%
  • 6.5mm Sakura 20 Round Mag
    • Rate of Fire Bonus decreased to 5%, down from 20%
 Crossbow (MW)
  • Lower Torso Damage Multiplier decreased to 1.5, down from 1.8
  • Upper Extremities Damage Multiplier decreased to 1.5, down from 1.8
  • Lower Extremities Damage Multiplier decreased to 1.5, down from 1.8

Melee 

Combat Shield (VG)
  • Movement Speed Scalar decreased to 0.785, down from 0.8
 Scythe (BOCW)
  • Melee Damage increased to 150, up from 145
  • Attack Speed increased by 20%
  • Attack interrupt time decreased to 450ms, down from 660ms
 Dual Kodachis (MW)
  • Standing and crouching melee range decreased to 1.7m, down from 2.4m
  • Prone melee range decreases to 1.2m, down from 1.7m
  • Standing and crouched charged melee lunge increased to 2.4m, up from 1.7m
 
 Handguns  Klauser (VG)
  • Wyvern 170mm 29L
    • Damage Range increased to 40%, up from 20%
    • Horizontal Recoil Control Penalty decreased to -15%, up from -25%
    • Vertical Recoil Control Penalty decreased to -5%, up from -10%
    • Movement Speed Penalty decreased to -2.5, up from -4%
  • Fitzherbert 200mm BL 
    • Muzzle Velocity increased to 50%, up from 40%
    • ADS Time Penalty decreased to- 6%, up from -12
    • Movement Speed penalty decreased to -1%, down from -1.5%
    • ADS Movement Speed penalty decreased to -1%, down from -2%
  • .45 ACP 12 Round Mags
    • Magazine Capacity Increased to 16, up from 12
    • Rate of Fire Penalty decreased to -4%, down from -10%

Sniper Rifles 

  • Flinch Decreased on Heavy Sniper Rifles by 11%
  • Flinch Decreased on Light Sniper Rifles by 40%
 LW3 – Tundra (BOCW)
  • Damage Range Increased to 69 meters, up from 61 meters
  • Upper Torso Damage Multiplier increased to 1.52, up from 1.1
  • Lower Torso Damage Multiplier increased to 1.3, up from 1.05
  • Extremities Damage Multiplier increased to 1.0, up from 0.9
  • ADS Transition In Time decreased to 430ms, down from 460ms
 Type 99 (VG)
  • Shiraishi 712mm Sniper
    • Neck Damage Multiplier scale increased to 1.62, up from 1.0
    • Upper Torso Damage Multiplier decreased to 1.1, down from 1.181
    • Sprint to Fire Penalty decreased to -15%, up from -18%
 3-Line Rifle (VG)
  • .30-06 20 Round Mags
    • Damage Bonus decreased to 7%, down from 10%
    • Rate of Fire Penalty decreased to -6.5% , up from -10%

Shotguns

Combat Shotgun (VG)
  • Headshot Locational Damage Multiplier decreased to 1.05, down from 1.1
  • Neck Locational Damage Multiplier decreased to 1.05, down from 1.1
  • 12 Gauge 5 Round Tube
    • Locational Damage Multipliers decreased to 2.5%, down from 5%
  • Sawed-Off 
    • Damage Range Penalty increased to -25%, down from -20%
    • Bonus Damage decreased to 15%, down from 20%
 

Submachine Guns 

Armaguerra 43 (VG)
  • ADS Movement Speed Scale decreased to 1.32, down from 1.36
  • Imerito 550mm 03P
    • Vertical Recoil Control decreased to 10%, down from 15%
    • Horizontal Recoil Control decreased to 15%, down from 20%
  • Imerito 180mm Short
    • Vertical Recoil Control Penalty increased to -15%, up from -10%
  • Botti 570mm Precisione
    • Headshot Damage Multiplier decreased to 1.14, down from 1.2
    • Muzzle Velocity decreased to 30%, down from 40%
    • Horizontal Recoil Control decreased to 25%, down from 35%
  • 8mm Kurz 72 Round Mags
    • Muzzle Velocity decreased to 10%, down from 20%
    • Damage Range Bonus removed, down from 5%
  • 9mm 60 Round Mags
    • Movement Speed Penalty increased to -3%, down from -1%
    • ADS Time penalty increased to -8%, down from -6%
  • Imerito TA Skeletal 
    • Initial Recoil decreased to 10%, down from 15%
    • Sustained Recoil penalty increased to -10%, down from -7.5%
Marco 5 (VG)
  • Max Damage decreased to 32, down from 34
  • Mid Damage decreased to 29, down from 30
  • Mid Damage Range increased to 20 meters, up from 15 meters
  • Imerito 342mm 04P
    • Muzzle Velocity decreased to 40%, down from 50%
    • Recoil Control decreased to 5%, down from 8%
  • Perfetto Lesto 355mm
    • Vertical Recoil Control penalty increased to -25%, down from -21%
    • Horizontal Recoil Control decreased to -15%, down from -12%
 H4 Blixen (VG)
  • Bergström 17″ F3
    • Recoil Control Decreased to 30%, down from 45%
  • 7.62 Gorenko 54 Round Mags
    • Headshot Multiplier Removed
    • Upper Torso Damage Multiplier increased to 1.13, up from 1.0
    • Movement Speed Scale Decreased to 0.97, down from 1.02
    • ADS Time Scalar Penalty decreased to -4%, up from -3%
 UGR (BOCW)
  • Magazine Capacity increased to 45, up from 40
  • Explosive Flechettes 
    • Magazine Capacity increased to 50, up from 36
 Fennec (MW)
  • Neck Damage Multiplier increased to 1.4, up from 1.01
  • Leg and Foot Damage Multiplier increased to 1.0, up from 0.9
 M1928 (VG)
  • Chariot 2.5″
    • Rate of Fire decreased to 10%, down from 15%
    • Vertical Recoil Control penalty decreased to -35%, up from -50%
  • Chariot 5.5″
    • Min Damage increased to 22, up from 21
  • 8mm Kurz 50 Round Drums
    • Damage Range decreased to 15%, down from 20%
    • Vertical Recoil Control penalty decreased to -25%, up from -30%
  • 8mm Kurz 100 Round Drums
    • Damage Range decreased to 15%, down from 20%
    • Vertical Recoil Control penalty decreased to -25%, up from -30%
 PPSh-41 (VG)
  • ZAC 300mm 
    • Hip Fire Accuracy penalty decreased to -15%, up from -20%
    • Damage Range increased to 25%, up from 20%
  • 8mm Nambu 71 Round Mags
    • Damage Penalty Removed
    • Damage Range Penalty increased to -25%, down from -20%
  • ZAC Folding
    • Recoil Recovery increased by 10%
 Submachine Gun Bravo (MW)
  • Mid Damage increased to 22, up from 20
  • Mid Damage Range decreased to 17.8 meters, down from 19.1 meters
  • Min Damage increased to 19, up from 18
 Striker 45 (MW)
  • Neck Damage Multiplier increased to 1.15, up from 1.01
  • Upper Torso Damage Multiplier increased to 1.12, up from 1.01
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Author Chronocrator profile picture
Nikola was a senior editor and writer at Gosunoob.With over 12 (since 2012) years of experience in esports & gaming journalism, I like to think that my guides once helped a NASA scientist to beat a game. What I'm trying to say is that I should be credited for NASA's Mars missions. (I'm just kidding, please don't shoot me). In my free time, I dream of the day when I will finally start clearing my Steam backlog.

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