Cyberpunk 2077 is, as you’d expect from a CDPR game, going to have a complex choice and consequence system. In the spirit of the tabletop game that Cyberpunk 2077 is based on, black-and-white choices will be very rare. Instead, you’ll have to think as your character. And, of course, you’ll have to face your choices at some point.
Following in the footsteps of CD Projekt Red tradition with the Witcher Series, Cyberpunk 2077 is going to make your choices matter. This is going to be in line with how Cyberpunk 2020 tabletop RPG works. Basically, in that game, whatever you do has repercussions. Or, as the creator of the game, Mike Pondsmith, put it in a recent interview (via GamingBolt): “In the tabletop game, there is no system for karma- good things, and so forth. But you can pretty much guess that if you blow away some guy in a gang, his gang’s going to remember, and they’re going to find you.”
So, yeah, don’t expect to have clear black-and-white choices, because this is not at all that kind of game. This gives you both freedom and consequences. On the one hand, you don’t have to feel bound by any particular moral code, other than the one you feel like your character would have. The game will likely not set any boundaries in that sense. On the other hand, though, you’ll have only yourself to blame when karma comes back to bite you in the blubber. Pondsmith gave a fun little example: “We were kidding the other day in the office about that moment when you’re driving on the freeway, and somebody cuts you off, and you flip them off, and then you go into the bank, and there’s the guy you flipped off behind the counter! This sort of stuff happens!”
Personally, I’ve always loved this system in Cyberpunk and the freedom of choice it gives players. You can basically do whatever you want and build your character any way you want. There’s no limitations in terms of alignment or obvious moral choices. It’s all up to you.