Cyberpunk 2077 2.0 Solo Skill Progression Level Up

In our Cyberpunk 2077 2.0 Solo Skill Progression Level Up guide, we are going to explain how to rank up the new Solo skill. We’ll also show you which bonuses you get as you increase the Solo. Lastly, we’ll briefly explain which of the old skills have been rolled into Solo, just in case it helps you with wrapping your head around it. With all of that said, let’s get right into it.

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cyberpunk 2077 2 0 solo skill progression level up
Cyberpunk 2077 2.0 Solo Skill Progression Level Up

How to Level Up Solo Skill Progression Cyberpunk 2077 2.0

The Cyberpunk 2077 2.0 Solo skill level up progression is all about getting up close and personal. By that, I mean using blunt melee weapons like clubs, your firsts, Gorilla Arms, LMGs and shotguns, abilities from the Body tree like Savage Sling, etc. Blades do not count; no slashing, only bashing. Basically, I recommend using Gorilla Arms and just pummeling enemies into fine dust, but use whatever approach you think is best. Anyways, here’s what you unlock as you go through the ranks of Solo.

  • Rank 5 – Carrying capacity increases by 50
  • Rank 10 – Health increases by 10
  • Rank 15 – One Perk Point
  • Rank 20 – Adds 20% Damage and Attack Speed to Gorilla Arms and Fists; the latter can cause Bleeding
  • Rank 25 – Carrying capacity increases by 100
  • Rank 30 – Health increases by 15
  • Rank 35 – One Perk Point
  • Rank 40 – 10% higher crit chance against enemies within 5 meters
  • Rank 45 – Damage with strong and quick melee attacks increases by 25%
  • Rank 50 – Heals 25 health after performing a Finisher
  • Rank 55 – Adrenaline decays 50% slower and cannot drop below 10% when Adrenaline Rush is active
  • Rank 60 – +30% enemy health threshold to perform Finishers, +50% healing from performing Finishers, +30% to Bersker Duration when Berserk is active

And there you go, that’s how the level up progression of the Cyberpunk 2077 2.0 Solo skill works. This is one of five new trees that you can level up; the other four are Headhunter, Netrunner, Engineer and Shinobi. Basically, it’s a complete rework of the skill system. Solo basically takes over the old Annihilation and Brawler skills. Athletics has been relegated to Shinobi, but some of the bonuses Athletics granted you remain within Solo. It’s all a bit confusing, so it’s probably best to just forget about the old system and immerse yourself completely in the new one.

If you need help with anything else in the game, we have guides for you to check out. For example, if you don’t know how to remove the virus from the chip and find the Militech Datashard correct cack sequence we can help. Or, can you save Jackie in Cyberpunk 2077? We'll also help with your first Cyberpunk 2077 braindance during the Information quest.


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A language teacher and video game enthusiast turned rogue, Joe is on a quest to become the ultimate gaming journalist. This is somewhat hampered by his belief that the golden age of gaming ended with the PlayStation One, but he doesn't let that stop him. His favorite games include Soul Reaver and Undertale. Other interests are D'n'D, dad rock, complaining about movies, and being the self-appointed office funny man, which nobody else agrees with.

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