Ubisoft have released new gameplay footage of their upcoming game – Tom Clancy’s The Division. The video was recorded in 60 FPS on PC, so that you could see the full capabilities of the Snowdrop Engine. Here we will list some of the game’s characteristics that the developers emphasized in this recording.
- Massive Open World – Although it was announced The Division would include various New York City districts, the developers decided to set it just in Midtown Manhattan. The locations were created in 1-1 scale, which means the player will cover lifelike distances during the game, making it large enough.
- Volumetric Fog – Volumetric fog, a 3D lighting effect, can be seen in the footage. The effect makes it possible for the light to shine through the fog with different intensity, depending on its density. This should improve the player’s experience and the overall look of the game.
- Dynamic Global Illumination – Another lighting effect featured in the game is the dynamic global illumination, which displays reflections from both direct and indirect light. It creates a much more realistic 3D environment.
- Real Time Destruction – Thanks to the Snowdrop Engine, created by Ubisoft Massive, The Division has real time destruction effect. Ubisoft Massive said:
We developed a very visceral and accurate destruction experience using procedural techniques. The destruction effect is not pre-baked in the game; it reacts differently depending on the physical forces at play.The materials will show various signs of damage, depending on how you affect them.
- Realistic Weather Particles – The weather in the game is dynamic and realistic. The effect is achieved through individual weather particles. This means there will be a whole range of lifelike conditions.
- Real Time Reflection – The game will also feature real time reflection. The player will see realistic reflections in various objects throughout the game, not only mirrors and water.