Interview with Far Cry 4 creative director Alex Hutchinson

Since Far Cry 4 fans are getting more eager as the game’s release approaches, Creative Director, Alex Hutchinson who spoke to OXM. Talking about games in general, he shares his personal thoughts of resolution issues in games:
“It’s certainly not something I care about in a game.
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It feels weird to me that people are cool about playing a sort of retro pixel game, and yet the resolution somehow matters. It’s like: is it fun, is it interesting, is it new, is it fresh, are there interesting questions?”
Hutchinson has a fair point, as we see more gamers interested in resolution, rather than the content itself, but does it really stop the developers from making proper games with both the content and graphics on a high level? Especially with the new-gen consoles hardware upgrade, the technical difficulties should be gone. His view is concentrated on what in his opinion really sells the copies:
“I think experiences have been selling them, and that’s your challenge, if you don’t have a new cool experience, or a social experience – like Call of Duty sells consoles, even though art-wise, it’s not exactly… like Call of Duty to Crytek’s games, one sells a metric s**t-ton and the other doesn’t.”
Ubisoft has confirmed that Far Cry 4 will be in 1080p and 30fps. As for the content, the focus seems to be the players ability to affect the story line as much as possible. This approach has proven successful in Ubisofts’ franchises, such as Assassin’s Creed and we look forward to the official release of Far Cry 4 on November 18th, 2014. Recently, Hutchinson shed more light on the gameplay and the story line itself in a short interview.

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