Ubisoft released a Day One patch for For Honor, fixing some minor bugs, as well as matchmaking and networking issues. Based on the player feedback, there were some changes to the Heroes themselves, but unfortunately, there are no real details.
Day One Patch Notes
As always, you can track these kinds of updates on the official forum. These changes are the result of open beta testing. The vast number of players who made their way into the open beta certainly helped make some final touches.
- All countries around the Mediterranean Sea are now part of the European continent.
- Collisions improvements and fixes
- Improved animations
- Audio balancing fixes and improvements
- User Interface
- Fixed a memory leak
- Fixed occurrences of major frame rate drop
- Improved flow in and out of the invitation menu
- Multiple localization fixes
- Additional Fixes
- Stability fixes
- Connectivity and matchmaking improvements
- Metagame bug fixes and UI improvements
- Hero Balancing (based on player feedback) – these changes were already implemented during Beta phases
- Fixed minor issue with the round counter
- General bug fixes
Community Developer Eric Pope offered some information about what the players can expect next in future patches. He noted that the next patch notes will be more detailed and in-depth. We certainly hope so, as the Hero Balancing fix needs more explanation. The simple one shown in these patch notes are not that helpful at all.
The matchmaking went through some changes. Players from every Mediterranean country can now play with other European Countries. How this will affect already overcrowded servers remains to be seen.
It doesn’t seem that the Day One patch fixed some of the important errors players encountered even during the first beta. People who bought the game, the season passand other editions sure have some questions to ask.