CS: GO latest update overview

Counter Strike might not be held in the highest esteem, nor is it the most played game in the world, but it has a dedicated audience that has stuck with it through the years. CS:GO has got us used to its small changes that keep edging to balance the game ever so slightly.

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The ol’ Five Seven gets a new tactical adjustment.

Among the list of changes, some refer to the Perfect World, Chinese corporation that publishes CS:GO in China. There have been rumors that CS:GO might even be going free-to-play there, but until we know more we will treat it as just a rumor.

Let us check what is new in the 20MB of the latest patch:

Gameplay changes

  • Shipping more changes to pistols with the goal of emphasising skillful use of the weapons.
  • Five-Seven: the Five-Seven has been adjusted to reward tactical positioning and defensive play.
  • Slightly improved accuracy when firing several shots rapidly.
  • Substantially reduced accuracy while moving

Perfect World

  • Prime status is now immediately granted to Perfect World accounts with identity verification.
  • Enabled support for custom avatars in game.
  • Enabled access to the developers console.


  • Overhauled internal weapon data representation.
  • Fixed an issue that caused players to not drop their second flashbang if they were killed after throwing one earlier in the round.
  • Fixed an issue where sniper bots didn’t like the Scar20.
  • Fixed an issue where buying non-weapon items would restock ammo for all your weapons.
  • Fixed some corner cases where buying items via console could ignore the user’s loadout selection.
  • Fixed an issue where attempting to drop undroppable items (like grenades) would count the item’s value towards the player’s ‘donations’ for the round.
  • Fixed a rare issue that could cause players to show incorrect holstered weapons.
  • Fixed an issue where decoy grenades could make sounds from the wrong weapon.
  • Fixed ‘buy’ console command to list all options instead of being a hardcoded help string.
  • Map editing: env_gunfire entities can now fire all weapon types (e.g. weapon_m4a1_silencer or weapon_revolver)
  • Fixed a memory leak related to spectating.
  • Adding ability to initiate trades from friend’s context menu.
  • Improved map load times in some circumstances.