CS: GO Update May 28th Patch Notes

The patch notes for the May 28th update for CS:GO have been revealed, and, as far as I can see, it mostly revolves around several different maps. It introduces a bunch of fixes, tweaks, and adjustments to improve the player experience. The patch also includes some adjustments to different miscellaneous stuff, such as fixing a VSCRIPT issue. So, let’s dive into the CS: GO Update May 28th patch notes.

cs go update may 28th patch notes
CS: GO Update May 28th Patch Notes

Patch Notes for CS: GO May 28th Update

The CS: GO May 28th update patch notes have been released, and, as we’ve said, it mostly focuses on a number of changes and tweaks to maps. There’s also a handful of miscellaneous fixes, and one that specifically targets a VSCRIPT issue. Here are the full patch notes, as compiled on 7Launcher.

  • Misc
    • Added option ‘2’ to sv_damage_print_enable, which, when set, will only print damage output after round has ended.
    • Coach positions are now saved in round backup files.
    • In Deathmatch, fixed the ability to extend invulnerability by repeatedly issuing the “open_buymenu” command.
    • In Retakes, armor value now remains fixed during card selection.
    • Fixed bounding box issue for rotated entities.
  • Maps
    • Ancient
      • Art-revision on bombsite B and surrounding area
      • Higher contrast base textures at B for better player reads
      • Fixed random missing micro-polygons in bomb B totem/sculpture
      • Recolored plywood throughout the map for better contrast
      • Straightened out broken-wall passage to bombsite B
      • Tweaked spawnpoint placement for both teams
    • Grind
      • Reduced lurk positions in mid for more fluid rotations.
      • Lowered cover on A Short to allow boosting over smokes.
      • Removed unintended boost locations.
      • Fixed multiple bomb stuck spots.
      • Minor quality of life and art updates.
    • Mocha
      • Clipping improvements.
      • Navigation mesh improvements.
      • Added additional bombsite markers.
      • Bug fixes: deathmatch gamemode spawns, CT spawn soundscape, minor lighting errors.
    • Cache
      • Performance optimizations. (Thanks leplubodeslapin!)
      • Reduced bird sounds volume.
      • Reduced contrast on some textures.
      • Brightened sky slightly.
      • Fixed minor issues. (Thanks imik!)
      • Restored vivid color to select textures and models.
      • Restored select details even on lowest graphical settings.
Author JoeTheBard profile picture
A language teacher and video game enthusiast turned rogue, Joe is on a quest to become the ultimate gaming journalist. This is somewhat hampered by his belief that the golden age of gaming ended with the PlayStation One, but he doesn't let that stop him. His favorite games include Soul Reaver and Undertale. Other interests are D'n'D, dad rock, complaining about movies, and being the self-appointed office funny man, which nobody else agrees with.

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