L.A. Noire is well on its way to current-gen

L.A. Noire was a detective action adventure developed by Team Bondi and published by Rockstar Games in 2011 on PS3 and Xbox 360. The game was using a state of the art motion capture system for facial expressions, as the game’s interrogation mechanic depended on “reading” the NPC reactions. The game was well received, both critically and in terms of sales. As so many last-gen titles, it is getting a remaster treatment and coming to PS4, Xbox One and Switch.

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The special facial capture system was supposed to help with figuring out whodunnit.

The game draw its inspiration mostly from noir-films, popular in the 1940s and 1950s, with emphasis on crime and moral ambiguity. A lot of inspiration for the cases were based on actual reports from Los Angeles media of that time. The game went so far in its dedication to its inspiration that there was an option to play it in black and white.

Although the game was a success, Team Bondi never managed to capitalize on it. There have been controversial statements of many ex-employees about constant crunch time at work. The game itself took 7 years to make and there was a more-than-average turnover of workers. In the end, the developer was bought by Kennedi Mitchel Miller company (known for production of Mad Max movies). Ex-Team Bondi were supposed to continue work on their next game, Whore of the Orient, an action adventure set in Shanghai in turbulent days of 1936, however, the game went into a long hiatus and was officially cancelled in 2016.

The remastered versions will come with all the DLCs, with high resolution textures, enhanced lightning and new cinematic camera angles. There is a VR version for HTC Vive with seven self-contained cases from the game.

L.A. Noire will be released on November 14, in both digital and retail.

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