Serious Sam Gets Spin-off From Developers of Hammerwatch

Remember when Serious Sam developers commisioned a couple of great little spin-offs to promote their then-upcoming frantic first person shooter? Good times. Seems they’re sticking to the tried and true method this time as well. While Serious Sam 4 is still just a speck on the horizon, we’ll be able to while away the time by playing Serious Sam’s Bogus Detour, a top-down licensed game made by the developers of Hammerwatch.

serious sam's bogus detour trailer

The game Crackshell are working on changes the perspective, but it doesn’t seem to dampen the frenzy one bit. They’ve released a trailer to go along with the announcement, and you can watch it below. It’s the same old feeling – things moving too fast, with too many bullets on the screen and giblets as far as the eye can see. It’s going to have a single player campaign (with the option to tackle it with friends), a survival/horde mode (although you can argue every mode in Serious Sam is horde mode), deathmatch (for up to twelve players, hopefully splitscreen, as is the tradition), and that one level from Zombies Ate My Neighbourhood with the hedge maze. Good times.

The trailer also mentions an editor with decent capabilities – think proper modes, not just maps. It’s going to have Steam Workshop support, so ease of access is guaranteed. When it comes to environments, they’re mentioning “beautiful Mediterranean locales, dangerous biological weapons labs and even high-tech moon bases”. The footage looks and sounds wonderful, and we presume the netcode will be up to the task (see Hammerwatch), so there’s nothing to worry about, hopefully.

The publisher is calling it “the biggest little Serious Sam game ever made”. That’s all well and good, but the main question is – can it top Random Encounter? Can anything top Random Encounter, really? Serious Sam’s Bogus Detour is coming to PC (Windows and Linux, but wierdly, not Mac) via Steam this summer.

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Author Ketchua profile picture
Ketchua has been writing about games for far too long. As Señor Editor, he produces words (and stuff) for Gosunoob. There are a lot of words (and stuff) there, so he's terribly busy. Especially if you need something.

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