Give Module to Graham or Sanjar - Candid's Cradle - Outer Worlds

Candid’s Cradle is a side quest in Outer Worlds. You’ll receive it automatically while playing the Radio Free Monarch main mission, and it requires you to choose between to warring factions. You’ll get a targeting module near the end, which you can either give to the Iconoclasts or the MSI. There’s also a third option, but it’s a bit tricky to pull off. If you’re wondering who to side with in Candid’s Cradle, this guide will show you what happens when you give module to Graham or Sanjar in Outer Worlds.

outer worlds give module to sanjar or graham candid's cradle quest
Give Module to Graham or Sanjar – Candid’s Cradle – Outer Worlds

Give the Module to Sanjar – side with MSI

If you want to help the MSI, simply talk to Sanjar at Stellar Bay and offer him the targeting module. You’ll get a lot of MSI reputation and a unique flamethrower called MSI Saltuna Searer. Graham, Zora and the rest of the Iconoclasts will end up dead.

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Give the Module to Graham – side with the Iconoclasts

If you want to help the Iconoclasts, go to Amber Heights and talk to Graham. Zora will stop you along the way, as she wants to depose Graham. You can either let her try on her own and fail, or help her. In material terms, it makes no difference. Whoever ends up surviving will take the targeting module, you’ll get a bunch of Iconoclast reputation and a unique light machine gun called The Good Word. Sanjar and the MSI will be wiped out in an attack on Stellar Bay.

Convince MSI and the Iconoclasts to negotiate – best ending

This option leads to the best outcome, but it’s the hardest one to pull off – you’ll have to complete a bunch of side objectives in a bunch of faction quests, and be a skilled negotiator. Here’s a list of things you need to complete before trying to set up the negotiations:

  • BOLT With His Name: Take this side quest from Sanjar, then make sure you do the optional objective and wipe the data from the ARMS terminals. Read his executive review before you do.
  • The Commuter: This is the first Iconoclasts faction quest. Complete the optional objective and choose to get extra supplies from Carlotta.
  • Pay for The Printer: Make sure you save the team by getting the trauma kit from the dead medic in the second Iconoclasts faction quest.
  • Sucker Bait: Talk to Zora after you complete the previous quest, and she’ll send you on this one. Simply finish it.

Now that you have all the relevant info, you can start the process:

  1. Talk to Sanjar after you get the targeting module. Don’t give it to him – suggest a truce between the two. Tell him you’ve read his reviews and suggest Zora as a replacement for Graham.
  2. Get Zora’s review from an HR terminal in Cascadia by following the objective marker and bring it back to Sanjar.
  3. Go talk to Zora and agree to help her overthrow Graham.
  4. Once he’s dead, tell her you want her to negotiate with Sanjar. You’ll need 55 persuade or leadership, or very high (9) intelligence in order to convince her.
  5. Once both are on board, go to the church.
  6. Try to keep everyone calm. Suggest the Iconoclasts should guard the supply lines. Insist Sanjar had nothing to do with the Amber Heights massacre. Mention the proof you found.

Once they’re in agreement, you’ll complete the quest. Both factions will love you, nobody will have to die (except for Graham), and you’ll get the Soft Speaker unique weapon.

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6 COMMENTS

  1. B
    BigglesVII

    If you’re trying to get the truce and you missed the optional objective in “BOLT with his name”. You can return to the ARMS building, read the review and delete them and the dialog with Sanjar will open up.

    1. J
      Jose

      Thank you for sharing this 🙏🏻👆🏻

  2. K
    Kevin

    You don’t actually have to do the optional in “BOLT with his name” as long as you have high enough dialog skills to make him see his review as a good thing.

  3. A
    Anna

    Is there any way to have a truce if you did not get Sucker Bait? Or can you at least still overthrow Graham? I really don’t want to toss a 20 hour playthrough down the drain, but I’m just not happy with the outcome and I was not aware you had to follow Zora to the medbay 🙁

    1. E
      Eric

      So I screwed up as well and didn’t do Zora’s side optional. For you the player to know the importance of Zora to Monarch’s story so early is basically impossible. Easy mistake to make.

      In an attempt to fix everything I went to talk to Sanjar first. Suggest he side with the Ironclasts and mention Zora. Give him her review and he is willing to negotiate, but only with her. However if you didn’t assist with her request earlier she’ll refuse because she doesn’t trust you or has a squad to overthrow Graham. I really think this quest could have been written better to force Zora to side with you. Let her give you the quest at the relay station and admit your an idiot for not helping sooner would be an easy writing fix. I even tried to assassinate Graham to see what would happen and Zora just goes hostile…. really dumb writing because Zora obviously cares more about peoples well being then going to war!

      If you have to choose of the 2 choices Sanjar’s is the more appropriate choice. Getting a man on the inside as a board spy is much more helpful to the player than saving some soldiers even though I believe Zora to be the best leader for Monarch… oh well!

      1. A
        Ashley

        Thanks so much! I had this issue as well, and I was so mad cause I couldn’t go back to my old saves to do her quest..What a shame, thought I was the only one!

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