Outer Worlds Update 1.4 Patch Notes

In prepareation for the launch of Peril on Gorgon, the first DLC, Outer Worlds has been updated once again. Patch 1.4 has been release overnight, bringing a host of fixes and changes. It’s a boon even for those who aren’t going to play the expansion, since it irons out some of the kinks that were present for a while. If you’re wondering what exactly has been changed, scroll down for the full Outer Worlds Update 1.4 patch notes.

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outer worlds update 1.4 patch notes
Outer Worlds Update 1.4 Patch Notes

If it doesn’t download right away, give it some time – it’ll start eventually. Here’s what you can expect, straight from the space-horse’s mouth:

  • New:
    • Necessary files to The Outer Worlds, Peril on Gorgon have been added.
  • General:
    • Fixed an issue where unique items wouldn’t be for sale if the player visited the vendor before reaching a certain level
    • Fixed electric fence states not always persisting when saving and loading
    • Fixed the “Confidence” Perk persisting incorrectly when using certain weapons
    • Fixed a rare issue where the game could soft-lock when reactivating Devil’s Peak Station
  • Design:
    • Fixed an issue where the Robophobia Flaw could persist even when no automechanicals were present
    • Fixed an issue where the player could get trapped in an endless interrogation with certain automechanicals
  • UI:
    • Added better messaging to the Vendor screen for when the player has insufficient bits
    • Added better messaging for save compatibility on the Load Save menu
    • Fixed an issue with windows incorrectly persisting when the user disconnected a controller
    • Fixed an occasional display issue on the Reputation screen
    • Corrected the controller mapping screen when controls are set to “Lefty”
    • Fixed certain types of Armor Mods being mislabeled on the Workbench screen
    • Adjusted backgrounds of Quest screen to improve text readability
    • Added a description for the “Combat Only” reticle option
    • Fixed a typo in the description of the “Steady Hand” buff
    • Fixed an issue where inputs could stop working after opening the ledger from the pause menu
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Ketchua has been writing about games for far too long. As Señor Editor, he produces words (and stuff) for Gosunoob. There are a lot of words (and stuff) there, so he's terribly busy. Especially if you need something.

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