Champion Urbosa’s Song is a new trial in Zelda Breath of The Wild. It’s a part of the second DLC named The Champions’ Ballad. All champions’ quests start near one of Divine Beasts by talking to Kass near monuments, where you’ll get a hint how and where to discover new secret shrines. Your goal is to complete three different challenges and discover and solve a shrine after each trial. On the monument you can see small images that show part of the maps you’re supposed to visit. It’s very tricky to find these locations, and in this guide we’ll help you solve Champion Urbosa’s challenges in Zelda BoTW Champions’ Ballad.
Fight the brute of the sand
In this desert you’ll face Molduking as part of Divine Beast Tamer’s Trial. The best way to defeat this beast is by throwing Remote bombs on his path, and once he jumps into the air, use Stasis to stop the time, then hit him with bomb arrows. Once you defeat the Molduking, Keive Tala Shrine will appear.
Keive Tala Shrine
In the first shrine, Keiva Tala will offer you Big or Small challenge in the name of Goddess Hylia. In this trial your task is to complete electrical circuits to power up various parts of the machinery. You need to use magnesis on metal cubes on the right and put them in the right place to the left. For the first metal cube you’re just supposed to put it in the water near the sparkling water. The second cube is used to complete the circuit that will lift up the platform, and then you should put the cube on the platform to complete another circuit. (you’ll see on the platform an active and inactive circuit – use the cube to connect these). This should electrify a large metal ball in the water to the right. Move the electrified ball over the metal bar, so it hangs over it and electrifies it. For the last switch, use freeze and put the metal cube on top of the newly created ice pillar. That will open the gate, and you’ll be rewarded with Naboris’ Emblem.
Chase rings upon the land
The second riddle will take you near Gerudo town. The closest shrine to this destination is Daqo Chisay Shrine. In order to solve this trial, you’ll have to catch a sand seal, and then race down through blue glowing rings in the sand. It’s not easy to catch a sand seal, but you can always shoot a bomb arrow. It will make them dizzy, and easy to grab. Just follow the blue rings in the sand, and avoid hitting the lizards and other obstacles. Once you successfully finish the race, Takama Shiri Shrine will appear.
Takama Shiri Shrine
Takama Shiri offers the second trial named Dual Purpose. If you have Thunder Helm just put it on and it will deflect lighting strikes. If you don’t have it, you’ll have to move the blocks, to create a path where you can go (blocks are not affected by lighting), then, when you reach another platform, create electrical pathway to open the gate. The third room is a little tricky. Once you reach the upper platform, create the electrical pathway, then move one block from the uppermost row to climb up onto the gate platform, then simply move the block back.
Throw the orb underground
In order to solve this rhyme, you should see a huge hole on the left side of the image. There is only one place with a huge hole and that is Yiga Clan Hideout. Don’t start this journey without Stealth Mask, Stealth Chest Guard and Stealth Tights. Once inside the Hideout, you’ll have to reach the ladders that lead to the first floor, and steal the orb. You should throw the orb into a huge hole, and the Kihiro Moh Shrine will emerge from the ground.
Kihiro Moh Shrine
The third trial is named Inside the box. As you can see there are 10 holes on each side. There are boxes in the walls with pink, green, yellow and blue orbs inside. Your task is to put 4 orbs on the ground into the holes, but the colors have to match. Put the pink orb in the first hole, green one in the second hole. Yellow orb in the third hole and the blue one in the fourth hole.