Perks List | Fallout 4

Perks are abilities in Fallout 4. Every time you gain a level, you’ll get one skill point to invest in a perk.
Some perks require having a SPECIAL attribute on a certain level, or being a certain level yourself. In this guide, we’ll show you a list of all perks in Fallout 4, and what you’ll need to unlock them.

fallout 4 perks list

Strength perks

These are perks that are governed by Strength. They increase your damage output, open up access to armor and weapon mods and provide additional combat options.

NameTier 1Tier 2Tier 3Tier 4Tier 5
Iron Fist
(STR 1)
Punches do 20% more damage.Punches do 40% more damage, can disarm enemies.+60% punch damage. Power punches can cripple enemies.+80% unarmed damage. Power punches can cripple enemies.Punches do 100% more damage. Critical punches (through VATS) paralyze enemies.
Big Leagues
(STR 2)
+20% melee damage+40% more melee damage, can cripple enemies.Do 60% more melee damage, torso hits can stagger enemies.+80% melee damage, head blows can knock enemies down.Melee attacks do 100% more damage, head blows have chance of instakill
Armorer
(STR 3)
Unlocks base level and Rank 1 armor mods.Unlocks Rank 2 armor mods.Unlocks Rank 3 armor mods.Unlocks Rank 4 armor mods.N/A
Blacksmith
(STR 4)
Unlock base level and Rank 1 melee weapon mods.Unlock Rank 2 melee weapon mods.Unlock Rank 3 melee weapon mods.N/AN/A
Heavy Gunner
(STR 5)
+20% heavy gun damage.+40% heavy gun damage, better hip fire accuracy.+60% heavy gun damage, better hip fire accuracy.+80% heavy gun damage, chance to stagger enemies.Heavy guns do 100% more damage.
Strong Back
(STR 6)
+25 inventory weight.+50 inventory weight.Use AP to run when overencumbered.Unlocks the ability to fast travel when overencumbered.N/A
Steady Aim
(STR 7)
Better hip fire accuracy with all guns.Better hip fire accuracy with all guns.N/AN/AN/A
Basher
(STR 8)
25% more damage when gun bashing (melee attacks with guns).+50% gun bashing damage, chance to cripple enemy.+75% gun bashing damage, higher chance to cripple enemy.Gun bashing does 100% more damage, has high chance to cripple enemies, can do a critical hit.N/A
Rooted
(STR 9)
+25 Damage Resistance, +25% melee and unarmed damage when not moving.+50 Damage Resistance, +50% melee and unarmed damage when not moving.When not moving, you can auto-disarm enemies who perform melee attacks on you.N/AN/A
Pain Train
(STR 10)
When using Power Armor, sprinting into enemies hurts and staggers them. (Robots and large enemies are immune to stagger.)Sprinting into enemies with Power Armor on causes severe damage and a more powerful stagger.Sprinting into enemies while in Power Armor causes massive damage and knocks them down.N/AN/A

Perception perks

Perception governs your use of long-range rifles (with or without scopes), your sneaking and thieving skills, as well as your efficiency with explosives.

NameTier 1Tier 2Tier 3Tier 4Tier 5
Pickpocket
(PER 1)
25% easier pickpocketing50% pickpocketing, can put a live grenade in an NPCs inventory.75% easier pickpocketing, can steal equipped weapons.100% easier pickpocketing, can steal equipped items.N/A
Rifleman
(PER 2)
Non-automatic rifles do 20% more damage.Non-automatic rifles do 40% more damage, ignore 15% armor.Non-automatic rifles do 60% more damage, ignore 20% armor.+80% non-automatic rifle damage, ignore 25% armor, can cripple a limb.+100% non-automatic rifle damage, ignore 30% armor, can cripple enemies.
Awareness
(PER 3)
You can view enemy damage resistances in V.A.T.S.N/AN/AN/AN/A
Locksmith
(PER 4)
Can pick advanced locks.Can pick expert locks.Can pick master locks.Bobby pins never break.N/A
Demolition Expert
(PER 5)
Explosives do 25% more damage, can craft explosives.Explosives do 50% more damage, grenades gain a throwing arc.+ 75% explosive damage, larger area of effect.+100% explosive damage, mines and grenades shot in V.A.T.S. explode for double damage.N/A
Night Person
(PER 6)
+2 Intelligence and Perception between 6:00 p.m. and 6:00 a.m.+3 Intelligence and Perception between 6:00 p.m. and 6:00 a.m. , night vision when sneaking.N/AN/AN/A
Refractor
(PER 7)
Gain 10 Energy Resistance. +20 Energy Resistance. +30 Energy Resistance.+40 Energy Resistance.+50 Energy Resistance
Sniper
(PER 8)
Can hold your breath longer when aiming with scopes.Can knock down enemies with non-automatic, scoped rifles.+25% accuracy to head shots in V.A.T.S. with non-automatic, scoped rifles.N/AN/A
Penetrator
(PER 9)
Can target body parts blocked by cover in VATS, with a decrease in accuracy.Can target body parts blocked by cover in VATS, with no decrease in accuracy.N/AN/AN/A
Concentrated Fire
(PER 10)
Every subsequent attack on the same body part in VATS gains +10% accuracy.Every subsequent attack on the same body part in VATS gains +15% accuracy.Every attack on the same body part in VATS gains +20% accuracy, +20% damage.N/AN/A

Endurance perks

Endurance is the attribute that increases your physical fitness. The perks below it can increase your damage resistance, help you deal with radiation, make you more resilient and fit for life in the Wasteland.

NameTier 1Tier 2Tier 3Tier 4Tier 5
Toughness
(END 1)
+10 Damage Resistance+15 Damage Resistance+20 Damage Resistance+25 Damage Resistance+30 Damage Resistance
Lead Belly
(END 2)
Less radiation from food and drink.Less radiation from food and drink.No radiation from food and drink.N/AN/A
Lifegiver
(END 3)
+20 maximum health.+40 maximum health.+60 maximum health, slow regenerationN/AN/A
Chem Resistant
(END 4)
50% less chance to get addicted to chems.Chem addiction immunity.N/AN/AN/A
Aquaboy
(END 5)
No radiation from swimming, can breathe underwater.Cannot be detected when underwater.N/AN/AN/A
Rad Resistant
(END 6)
+10 Radiation Resistance.+20 Radiation Resistance.+30 Radiation Resistance.N/AN/A
Adamantium Skeleton
(END 7)
-30% limb damage.-60% limb damage.No limb damage at all.N/AN/A
Cannibal
(END 8)
Eating human corpses restores health.Eating Ghoul or Super Mutant corpses restores health.Eating human, Ghoul or Super Mutant corpses restores a lot of health.N/AN/A
Ghoulish
(END 9)
Radiation regenerates your lost health.Radiation regenerates even more of your health.Radiation regenerates even more of your health, some Feral Ghouls become friendly.N/AN/A
Solar Powered
(END 10)
+2 Strength and Endurance between 6:00 a.m. and 6:00 p.m.Radiation wears off in the sun.Sunlight regenerates your health.N/AN/A

Charisma perks

Charisma determines how much people, animals and other inhabitants of the Wasteland like you. It influences your companions, the shop owners you meet, and every other creature in the game.

NameTier 1Tier 2Tier 3Tier 4Tier 5
Cap Collector
(CHA 1)
Better vendor prices.Better vendor prices.You can invest 500 caps to increase vendor’s purchase capacity.N/AN/A
Lady Killer
(CHA 2)
Women suffer +5% damagefrom you, are easier to persuade in dialogue.Women suffer +10% damage in combat, are even easier to persuade, easier to pacify with the Intimidation perk.Women suffer +15% damage in combat, are much easier to persuade, easier to pacify with the Intimidation perk.N/AN/A
Lone Wanderer
(CHA 3)
You take 15% less damage, inventory weight +50 when without a companion.You take 30% less damage, inventory weight +100 when without a companion.When you’re without a companion, you take 50% less damage, have +200 inventory space.N/AN/A
Attack Dog
(CHA 4)
Dog companion can hold an enemy, giving you better chance to hit in VATS.When your dog holds an enemy, there’s a chance he’ll cripple the limb he’s biting.When your dog holds an enemy, there’s a chance he’ll cause them to bleed.N/AN/A
Animal Friend
(CHA 5)
Aim a gun at any animal below your level, have a chance to pacify it.When you pacify an animal, you can make it attack.When you pacify an animal, you can command it.N/AN/A
Local Leader
(CHA 6)
You can establish supply lines between your Settlements.You can assign one companion as the leader of each Settlement.N/AN/AN/A
Party Boy
(CHA 7)
Cannot get addicted to alchohol.Human/humanoid companions can drink alchohol to give them a morale boost.Settlement residents can drink alcohol and be more productive.N/AN/A
Inspirational
(CHA 8)
Companion does more damage in combat, cannot hurt you.You can have two companions.Both companions fight and can heal each other.N/AN/A
Wasteland Whisperer
(CHA 9)
Aim a gun at any Wasteland creature, have a chance to pacify it.When you pacify a creature, you can make it attack.When you pacify a creature, you can command it.N/AN/A
Intimidation
(CHA 10)
Aim a gun at any human opponent below your leve, have a chance to pacify them.When you pacify someone, you can make them attack.When you pacify someone, you can command them.N/AN/A

Intelligence perks

Intelligence is the attribute behind your science, medical and technological skills. Its perks let you mod high-tech items and firearms, hack computers, control robots and use Stimpaks more efficiently.

NameTier 1Tier 2Tier 3Tier 4Tier 5
V.A.N.S.
(INT 1)
Path to quest objective is marked in VATS.N/AN/AN/AN/A
Medic
(INT 2)
Stimpaks restore 40% health, RadAway removes 40% radiation.Stimpaks restore 60% health, RadAway removes 60% radiation.Stimpaks restore 80% health, RadAway removes 80% radiation.Stimpaks restore 100% health, RadAway removes 100% radiation.N/A
Gun Nut
(INT 3)
Unlocks base level and Rank 1 gun mods.Unlocks Rank 2 gun mods.Unlocks Rank 3 gun mods.Unlocks Rank 4 gun mods.N/A
Hacker
(INT 4)
You can hack advanced terminals.You can hack expert terminals.You can hack master terminals.You never get locked out of a terminal if you fail hacking.N/A
Scrapper
(INT 5)
Salvage uncommon components (screws, aluminum, copper) from scrapping weapons and armor.Salvage rare components (circuitry, nuclear material fiber optics) when scrapping weapons and armor. Highlights items with better components.N/AN/AN/A
Science!
(INT 6)
Unlock base level and Rank 1 high-tech mods.Unlock Rank 2 high-tech mods.Unlocks Rank 3 high-tech mods.Unlock Rank 4 high-tech mods.N/A
Chemist
(INT 7)
Chem effects last 50% longer.Chem effects last 100% longer.Chem effects last 150% longer.Chem effects last 200% longer.N/A
Robotics Expert
(INT 8)
Hack a robot for a chance to turn it on or off, or make it self-destruct.When you hack a robot, you can make it attack.When you hack a robot, you can command it.N/AN/A
Nuclear Physicist
(INT 9)
Radiation Weapons do 50% more damage and Fusion Cores last 25% longer.Radiation Weapons do 100% more damage and Fusion Cores last 50% longer.Fusion Cores last 100% longer, can be ejected from PA like grenades.N/AN/A
Nerd Rage!
(INT 10)
When your health is below 20%, time slows: you gain +20 Damage Resistance and do +20% damage.When Nerd Rage is active, you gain +30 Damage Resistance and do +30% damage.When Nerd Rage is active, you gain +40 Damage Resistance and do +40% damage, kills heal you.N/AN/A

Agility perks

Agility is the attribute used for sneaking, managing Action Points and using automatic weapons. Investing in it gives you better options in VATS and great sneak attacks.

NameTier 1Tier 2Tier 3Tier 4Tier 5
Gunslinger
(AGI 1)
+ 20% non-automatic pistol damage
+ 40% non-automatic pistol damage, increased range.+60% non-automatic pistol damage, bigger range increase.Non-automatic pistols do 80% more damage, can disarm opponents.+100% non-automatic pistol damage, can disarm and cripple opponents.
Commando
(AGI 2)
+20% automatic weapons damage.+40% automatic weapon damage, improved hip fire accuracy.+60% automatic weapon damage, even better hip fire accuracy.+ 80% automatic weapon damage, chance to stagger enemies.+100% automatic weapon damage, great chance to stagger enemies.
Sneak
(AGI 3)
20% harder to detect while sneaking.30% harder to detect while sneaking, no longer trigger floor-based traps.40% harder to detect while sneaking, no longer trigger enemy mines.50% harder to detect while sneaking, running no longer breaks stealth.Going into stealth causes distant enemies to lose you.
Mister Sandman
(AGI 4)
+15% silenced weapon sneak attack damage. Instantly kill sleeping enemies.+30% silenced weapon sneak attack damage.+50% silenced weapons sneak attack damage.N/AN/A
Action Boy
(AGI 5)
+25% Action Points regeneration.+50% Action Points regeneration.N/AN/AN/A
Moving Target
(AGI 6)
+25 Damage Resistance, +25 Energy Resistance when sprinting+50 Damage Resistance, +50 Energy Resistance when sprintingSprinting costs 50% fewer Action Points.N/AN/A
Ninja
(AGI 7)
Ranged sneak attacks do 2.5x normal damage, melee sneak attacks do 4x normal damage.Ranged sneak attacks do 3x normal damage, melee sneak attacks do 5x normal damage.Ranged sneak attacks do 3.5x normal damage, melee sneak attacks do 10x normal damage.N/AN/A
Quick Hands
(AGI 8)
Faster reloads in combat.Reloading in VATS costs no AP.N/AN/AN/A
Blitz
(AGI 9)
VATS melee distance increased.VATS melee distance even more increased – the bigger the distance, the more damage.N/AN/AN/A
Gun-Fu
(AGI 10)
Do 25% more damage to your second VATS target and beyond.Do 50% more damage to your third VATS target and beyond.
Do an instant Critical Hit on your fourth VATS target and beyond.N/AN/A

Luck perks

Luck governs the chances of finding better items, more consumables, money and ammo. It also affects critical hits and many weird occurences in the game’s world.

NameTier 1Tier 2Tier 3Tier 4Tier 5
Fortune Finder
(LCK 1)
Find more bottle caps in containers.Find even more bottle caps in containers.Find even more bottle caps in containers.Find even more bottle caps in containers, enemies can explode in a shower of caps when killed.N/A
Scrounger
(LCK 2)
Find more ammunition in containers.Find even more ammunition in containers.You find even more ammunition in containers.You find even more ammunition in containers.N/A
Bloody Mess
(LCK 3)
+5% damage, enemies may explode into a gory red paste. +10% damage +15% damageWhen an enemy explodes, others nearby may explode too.N/A
Mysterious Stranger
(LCK 4)
The Mysterious Stranger will appear occasionally in VATS and help.The Mysterious Stranger appears more often in VATS.The Mysterious Stranger appears more often in VATS. When he kills, your Critical meter may get filled.N/AN/A
Idiot Savant
(LCK 5)
Randomly receive 3x the EXP for any action, and the lower your intelligence, the greater the chance.Randomly receive 5x the EXP for any action.Any action may trigger 3x EXP for all kills for a short time.N/AN/A
Better Criticals
(LCK 6)
+50% critical hit damage.+100% critical hit damage.+150% critical hit damage.N/AN/A
Critical Banker
(LCK 7)
You can save a critical hit to use it in VATS when you need it.You can save 2 critical hits.You can save 3 critical hits, with a chance to randomly save an additional one.N/AN/A
Grim Reaper’s Sprint
(LCK 8)
Kills in VATS have 15% chance to restore all action points.VATS kills have 25% chance to restore all AP.VATS kills have 35% chance to restore all AP and fill critical meter.N/AN/A
Four Leaf Clover
(LCK 9)
Every hit in VATS has chance to fill critical meter.Increased chance to fill critical meter.Even better chance to fill critical meter.Great chance to fill critical meter with every hit in VATS.N/A
Ricochet
(LCK 10)
Enemy ranged attacks can ricochet back and instantly kill them.The less health you have, the bigger the chance.Chance of ricochet increased.When a ricochet kills an enemy, your critical meter may refill.N/AN/A
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One COMMENT

    A
    Antonio Figueroa

    The description of “Inspirational” (the level 8 Charisma perk) is a lie. It does NOT allow you to have two companions.

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