The most promising turn-based mech game of the year has just been pushed to 2018, unfortunately. The developer, Harebrained Schemes, has decided it needs more time. On the one hand, it is commendable and even desired, to receive a complete product, working as best as possible. On the other hand, WHERE ARE MY TURN-BASED MECHS, GORRAM!
The game is based on the famous board game, Classic BattleTech, and even the members of the development team have a history of working on the board games, such as MechCommander and MechAssault. The story of the game revolves around powerful noble houses which participate in constant war, using teams of people controlling battlemechs, the huge and powerful vehicles of war. The players can select to serve one or more houses to serve in the game.
The developers have gathered a million dollars, after which they went to Kickstarter for additional funding. This allowed them to add a single player campaign, as well as a player vs player multiplayer and an extension of the single player. Currently, the game is set to arrive to Windows, OS X and Linux. There is no talk about console versions.
Here is what Jordan Weisman, CEO of Hairbrained Schemes, says about the delay: “Throughout development our backers have been clear: ‘Don’t rush it, just make it great.’ and we have taken that advice to heart. HBS, Paradox, and our backers all share a deeply personal attachment to this project and we are committed to delivering a game that not only meets the high expectations of our Backers and fans but introduces BattleTech to a new generation of players.”
On the plus side, those who have backed the game have been able to play the beta since June and will continue to be able to do so, with new updates arriving, for one more month.