Mirage: Arcane Warfare has been released. It’s a multiplayer FPS that pits two teams of magical warriors against each other, and it was made by Torn Banner Studios, the team behind Chivalry: Medieval Warfare. There’s a launch trailer as well, showing off a bunch of characters and some environments.
At first glance, it looks like Chivalry, only in Magicland. There are six classes in the game, including “stealthy assassins, hulking brutes and powerful mages”. Each one of them has some form of magic capability, which make them stand out. They’re not all offensive, thankfully – one character has an enhanced jump, another a grappling beam. There’s even a guy on a flying carpet.
There are also several game objectives, including Team Deathmatch, pushing a payload, a tiny 3v3 arena and more. You can see some of the maps in the trailer – dusty desert ruins, an extravagant palace, a small arena at the top of a tower. The game’s description promises the maps are multi-staged, and there’s going to be 27 of them. On top of that, we’ll be able to customize our warriors.
There’s another trailer that explains the lore, but it’s quite dry, to tell the truth. Something, something, djin power, something, several factions vying for domination, something. That one’s probably meant for people already interested in the game, not fresh new arrivals.
The launch seems to have been a bit rough, with Steam reviews talking about empty servers, high ping and such. The developers have posted an announcement on Steam, explaining that the whole thing was a mix-up on Valve’s end – the game went live before the servers. A simple clerical error, it seems. Everything should be peachy now, though, with servers across “every major territory”. And unlike some other games, it comes with a server browser.