Pillars of Eternity 2: Deadfire, just got a publisher. Contrary to expectations, Obsidian didn’t partner up with Paradox, who published the original game; they chose Versus Evil, who are most famous for publishing The Banner Saga series. The game raised $4.4 million on Fig this February and around 40 people at Obsidian are working on it.
Feargus Urquhart, Obsidian’s CEO and co-owner, said he is “thrilled to be working with the team at Versus Evil on Pillars of Eternity 2: Deadfire, the first sequel we’ve ever made into one of our own IPs.”
The original Pillars of Eternity has picked up numerous accolades for its gameplay and it seems the devs want to improve and expand every aspect of the game in Deadfire. The sequel will feature significantly improved graphics, more nuanced game mechanics, increased player choice and options and streamlined combat. In addition to all that, the companion relationship system has received a revamp and is supposed to be much more detailed and nuanced. Of course, an entirely new, Obsidian-penned adventure goes without saying. All of these, combined with a loyal fanbase make Pillars of Eternity 2: Deadfire one of the most anticipated cRPGs out there.
Pillars of Eternity II: Deadfire, throws players onto a perilous journey, in a far-flung part of the world, where they must hunt down a god to save their souls.
The game takes place in the Deadfire Archipelago. The players will travel there by ship, and have the opportunity to visit exotic locales, discover new races, and defend their ships against monsters and pirates. They will have to carefully weigh their options when choosing allies, as there are powerful factions vie for control of the region and can be encountered at almost every port.
As of yet, Deadfire doesn’t have a definitive release date, but Obsidian and Versus Evil aim for an “early 2018” release for desktop platforms, Windows, Linux and Mac.