PUBG Plans to Have a Full Release by the End of This Year

PlayerUnknown’s Battlegrounds’ creative director Brendan Greene shed some light on the state of the game and its release expectations in the July early access roadmap update. The tremendous success of the game, and the number of followers it has, certainly made an impact on the plans of the team behind it. In a very long letter, we get a glimpse of what’s going on.

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PUBG Plans to Have a Full Release by the End of This Year
PUBG Plans to Have a Full Release by the End of This Year

You can read the full update statement at the official site. This is your prime source of information in terms of daily updates, along with the Steam game section and the official Twitter.

At the start of the update, Brendan Greene talks about the success of the game. The feedback and suggestions they get from players helps to fix bugs, improve gameplay and add new content. Just like the new Peru Desert Map that we’ve had a chance to see, along with the launch of the Southeast Asia server.

The expectations and trust of players feels important to the team, as they want to deliver a fully-realized and polished Battle Royale experience, according to Brendan.

This is probably where the necessity of informing the player base with these updates. Brendan mentioned in his previous interviews that the game will leave its early access stage six months after its initial release on March 23, 2017. If this schedule proved sustainable, the game would have been ready at the end of September, but…

We have decided that we are going push the full launch back a bit from the initial six-month timeframe, but want to assure you that we are still planning a full release before the end of Q4 2017.

The time period between the end of September and the year is only three months. The worst-case scenario is that the production period will double, at least. But this shouldn’t pose a problem if the extra time is used properly to make things better by pushing the right team for the job:

We will continue to push weekly and monthly updates until full launch as we want to ensure that the game we release is the best version possible. This is why we’re giving a launch window rather than an exact date. We hope this makes sense, and appreciate your understanding.
Author Lokesh profile picture
Lokesh still remembers Purra, the cat from Aion, and how finding her and helping other players by spreading the information made him feel proud. Presenting precise and clear guidelines that readers can easily comprehend is the goal he strives for. That being the case, please excuse the numerous lists and tables in his articles.


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