As you might have already read today, the leak regarding the Shadow of Mordor sequel was not a fake, and it is coming, under the title of Middle Earth: Shadow of War, to PS4, Xbox One, Steam and Windows 10. It supports the Xbox Play anywhere, meaning your Xbox One copy doubles as your PC version.
What is currently known about the game is that the Monolith Productions are continuing the story of Talion and Celebrimbor as they take the battle to the gates of Barad-dur itself and confront the Dark Lord Sauron and the Nazgul. From what we could gather, the players will be able to affect not only the Orc tribe, but the world itself. An expanded version of their well-known Nemesis system will once again play the most important role in tailoring the player experience. As a special treat, the players will be able to create their own Ring of Power, and Monolith promise more personalization options and a richer world, with epic heroes and villains from Tolkien’s rich tapestry of characters.
The title will also support Project Scorpio, which is one of the first games to publicly state that as a fact. Microsoft has yet to reveal its new mid-cycle console’s release date. Shadow of War is scheduled for August 22nd, 2017, so we should expect that Microsoft will announce Scorpio’s release date at E3, and judging by this mention, it should fall at some time during the summer. Microsoft’s new baby is following in PS4 Pro’s footsteps as a step-up from the “ordinary” console, boasting 6 TFLOPS of raw GPU power, which is about 25% more than the Sony’s flagship. Microsoft has talked about “true 4k” gaming in regards to Scorpio as well, compared to PS4 Pro’s checkerboard upscaling solution.
Shadow of War should be just the kind of game to put both of these consoles through their paces.