Outbreak – Alien Isolation: Mission Six takes more time to complete than the previous one. It has a wide range of tasks that consist of solving puzzles, avoiding all sorts of enemies and more.
Blueprint Molotov (V.1)
You receive a Stun Baton tool at the start of the mission. Mission also ends gloriously.
Find a Trauma Kit
Find a door that is jammed with a Stun Baton. Collect it to open the door and acquire the tool. Once you enter the room access the terminal that hides Archive logs like: “Urgent: Marshal Investigation” and “Environmental Controls”.Inside the same room you can find three Coolants that you can engage. Door behind the two coolants is closed, but once you engage these two Coolants the door becomes open. Go inside the room behind that door and grab one coolant. Keep in mind that if your actions take a lot of time the Alien jumps down from air pipes and starts to hunt you down so try top be quick and stealthy. Take this Coolant inside the main room and place it in the free spot. This room becomes unlocked and you can find a Rewire console inside it. Rewire power to Cold Chamber and its vent access.
Investigate Lingard’s Office for Information
Across the ‘Stun Baton jammed doors’ is the air vent you should head to now. This takes us to Primary Care Floor. Keep in mind that Alien walks above you in air vents so stay crouched. From time to time he scouts the area bellow him until he returns up into the vents.
Important Note: There is a corridor in southern Primary Care Floor. This corridor has three traffic cones. Do not get near them! If you get near them there will be a gas explosion and it alarms the Alien. You can’t hide from him now. He doesn’t like fire and will do everything to find the person who caused it.Head southeast toward Security Desk area. You can save the game here, find blueprint, collect Archive Logs: “Colonial Marshal Directive”, “Morley: Update and Codes”, “San Cristobal Lockdown”, “An Old Friend”. “Morley: Update and Codes” contains code 2505 you can use in the next quest objective.
Blueprint Molotov (V.1)
Inside Security Desk area, on a table next to a Personal Terminal.Lingard’s Office is found just next to the traffic cones you should stay away from at all times. Approach this room from west. Once you use the Personal Terminal found in there, select Utility Folder and file : “Report: Lingard”. Quest objective ends here. Inside the same Personal Terminal you can find archive logs like: “Dispensary is Empty” and “Death Certificate”
Find Keycard to Access San Cristobal Medical WardsInside the security desk area there is a small safe. You can spot the tiger statue inside it. Code from the archive log is 2505 and, once you open it, you will find the Keycard inside this safe.
Search Operating Theater for Trauma Kit
There are doors above the Security Desk room. They are open at this pointso you should go through them. Once you enter the new area Alien drops from the air vent to your left. Head right and you will end up in a room with one ID Tag: A. Sawers. Don’t feel bad. Head back to the area from where you entered the room and progress toward the objective area marked on the in-game map. You find yourself in a medical room with a dead woman’s body. Trauma Kit is just next to her, on a metal table.Just behind the dead woman’s body, inside a small shelf, is an ID Tag: K: Neville. There is also a Personal Terminal with Archive logs like: “Autopsy Report” and “Tape Off the Scene”.
Access San Cristobal Medical Reception
You should enter the Power plant now. It is located in northeastern part of the map. Once you enter it use the save terminal.
Initiate San Cristobal Medical Evacuation ProceduresThere are two power generators that you should use. Once they are active a Synthetic shows up. Once he reaches the top of the stairs get close to him. When he goes toward the window use the opportunity to get close to a nearby computer. Use Security Access Tuner to access the codes and Initiate Procedures.
Escape Through San Cristobal Medical Reception
This objective ends south of the Power Plant Room in Medical Reception. Alien is still in the air vents in the ceiling, but be careful if you see fluid dropping from air vents. If you step over them it’s game over. Once you enter Medical Reception the objective ends.