Gambit, the first PvEvP mode in Destiny 2, is going to launch with the Forsaken DLC. Players seem to like it a lot, but there are some problems. Namely, because a match can last for a while, quitting has been an issue. To combat this, Bungie is going to introduce both quitting penalties and join-in-progress to Gambit.
Over the weekend, Destiny 2 players had the chance to get the first taste of the Gambit mode. Quick refresher, Gambit is the game’s first PvEvP mode. In short, it’s kinda like Capture the Flag, but with a lot more going on. Two teams kill enemies, pick up items from them, and put them in the middle. Collect enough, and a boss will appear. The team that defeats the boss wins. However, you can also make life more difficult for the enemy team, either by killing them and stealing the items, or sending enemies their way.
Player reactions to the Gambit mode have been really positive. There were some complaints, though. A Gambit match can take a good long while, which sometimes causes players to quit mid-action. Needless to say, this is a huge disadvantage for their team. In fact, odds are that a team short one player is going to lose. So, Bungie is going to change things up. According to a Reddit post by senior technical designer Peter Sarrett, they’ll add penalties for quitting and join-in-progress when Forsaken launches. In other words, those that do quit are going to get some kind of punishment. Plus, someone that’s waiting to play can come in and help out the team that is short one player to keep the odds even.
Destiny 2 Forsaken is going to come out on September 4th. You’ll be able to play it on all the platforms that you can play the game on, of course. Aside from Gambit, it will also include new maps to explore, new collectibles, missions, strikes, and even a whole new raid.